iad

iAds and SpriteKit: SKScene Freeze on fullscreen exit on device only

烈酒焚心 提交于 2020-01-25 03:41:31
问题 My issue is similar to this one here iAd freezes game's scene, but I feel the issue hasn't been resolved. I have an iAd in it's own view overlayed over an SKScene so that it doesn't affect the SKScene sizing. The banner functions correctly but on fullscreen exit the SKScene is frozen. App is still receiving touch inputs, verified via NSLogs. If I click the banner again though and exit fullscreen the second time around the SKScene is no longer frozen. Why? It's important to say that this

iAd banner unpauses spritekit game

安稳与你 提交于 2020-01-17 04:23:47
问题 I am developing an iOS game using sprite kit with an iAd banner, and this iAd is causing the game to unpause itself, and by unpausing I mean SKActions are continuing, here are some details: 1) I have several objects in my game that have a sequence (in series not parallel) of SKActions. 2) clicking the 'pause game' button on my game's screen and 'resuming' work fine - everything is pauses as desired. NSLog statement in "Note" below not displayed. 3) I've coded the following notification which

iAd banner unpauses spritekit game

蹲街弑〆低调 提交于 2020-01-17 04:23:07
问题 I am developing an iOS game using sprite kit with an iAd banner, and this iAd is causing the game to unpause itself, and by unpausing I mean SKActions are continuing, here are some details: 1) I have several objects in my game that have a sequence (in series not parallel) of SKActions. 2) clicking the 'pause game' button on my game's screen and 'resuming' work fine - everything is pauses as desired. NSLog statement in "Note" below not displayed. 3) I've coded the following notification which

How to get iAdBannerView to stretch across full width of Adaptive Layout Storyboard xcode 6

天涯浪子 提交于 2020-01-16 01:09:06
问题 Just wondering how you are supposed to stretch the iAdBannerView across the full width of the Adaptive Layout Storyboard that exists in Xcode 6. When I try and stretch it to the corners (so I can set auto layout values), it does allow it to be stretched. 回答1: Your ADBannerView will know which device it is on and set its dimensions correctly. You should just let auto layout know where you want the ad to be. For example, if you wanted the ADBannerView to be at the bottom of the screen then pin

Are there any examples for how to integrate iAds into an application?

血红的双手。 提交于 2020-01-15 12:48:05
问题 I'm looking for sample code or tutorials on how to implement iAds in my iPhone application. Can anyone guide me to any resources about this? 回答1: The iAd Programming Guide has detailed information on implementation. 回答2: In Interface Builder just drag and drop your ad into the window. In Xcode, right click on your frameworks folder and add the iAd.framework. It's really that simple. For more advanced things, like hiding and rotating ads, you could start with the WWDC session videos if you're

iAd in Sprite Kit Pauses the scene

谁都会走 提交于 2020-01-14 05:21:50
问题 I have a problem implementing iAd banner, everything works fine until the banner is tapped, the banner navigation works fine. When i close the add the Sprite kit Scene is like frozen, update method is working because i can see the NSLog 's there....but everything is just as it was before tapping the add, even if i tap , nothing works or at least its not being showed... So my question is How to "resume" the game after closing the add, iAd uses some kind of self.view.paused = YES; ? I've been

iAd in Sprite Kit Pauses the scene

橙三吉。 提交于 2020-01-14 05:21:50
问题 I have a problem implementing iAd banner, everything works fine until the banner is tapped, the banner navigation works fine. When i close the add the Sprite kit Scene is like frozen, update method is working because i can see the NSLog 's there....but everything is just as it was before tapping the add, even if i tap , nothing works or at least its not being showed... So my question is How to "resume" the game after closing the add, iAd uses some kind of self.view.paused = YES; ? I've been

Frequency of iAds showing?

我的梦境 提交于 2020-01-14 04:12:11
问题 I've just released my first application with iAds enabled. It's been accepted by Apple and I've already earned something minor like $0.28. Now to me this means that ads have been showing on some of my users devices. I was aware that my device will only show test ads, so I downloaded the application on a friends phone, and tried that. On this device, the ads simply never show so I was just wondering, do the ads only show at certain times? After a set time? Or have I set it up wrong? I wouldn't

Add ADBannerView to a SKScene

别等时光非礼了梦想. 提交于 2020-01-13 07:04:24
问题 I'm trying to add an iAd banner to my game over scene, but I don't know how to add UIView to an SKScene. The app view controller is: - (void)viewWillLayoutSubviews { [super viewWillLayoutSubviews]; // Configure the view. SKView * skView = (SKView *)self.view; skView.showsFPS = YES; skView.showsNodeCount = YES; // Create and configure the scene. SKScene * scene = [GameOverScene sceneWithSize:skView.bounds.size andScore:0]; scene.scaleMode = SKSceneScaleModeAspectFill; // Present the scene.

Add ADBannerView to a SKScene

落花浮王杯 提交于 2020-01-13 07:03:08
问题 I'm trying to add an iAd banner to my game over scene, but I don't know how to add UIView to an SKScene. The app view controller is: - (void)viewWillLayoutSubviews { [super viewWillLayoutSubviews]; // Configure the view. SKView * skView = (SKView *)self.view; skView.showsFPS = YES; skView.showsNodeCount = YES; // Create and configure the scene. SKScene * scene = [GameOverScene sceneWithSize:skView.bounds.size andScore:0]; scene.scaleMode = SKSceneScaleModeAspectFill; // Present the scene.