Using several bufferedImages in java
问题 I'm making a game in a java applet and I'm trying to optimise my code to reduce flickering. I've already implemented double buffering, so I'm trying to use another BufferedImage in order to store a picture of the elements of the game's background that don't change. Here's the relevant portion of my code... public class QuizApplet extends Applet { //The image I'm trying to use to store components of the game's gui that don't change within a game private BufferedImage QBuffImg = new