google-play

why play store not showing localized description and screenshots of my App?

烂漫一生 提交于 2020-01-04 05:24:09
问题 I have published my App on Google Play Store. Now I added 4 languages English, Hindi, Tamil and Telugu in my App. I uploaded all the translations and also localized screenshot through the store listing option in Play Store. Now on play store app is displaying fine over English and Hindi language phones. But when I searched my app on a phone who's language was set to Tamil then I find it is showing everything like description, screenshots in english. Same is happening for Telugu. Could you

The icon for your application is not valid. Please use a 48x48 png. Error when uploading .apk

╄→尐↘猪︶ㄣ 提交于 2020-01-04 05:19:27
问题 When I try to upload my application to the market I get the error: "The icon for your application is not valid. Please use a 48x48 png". I have browsed on the internet, but only as anwear. Some of they says something about a "/n" in the values. Does somebody know what that means? I have also shecked that the file acctualy is PNG and the right size. This is my first application and I need help fast. 回答1: Check that your manifest file doesn't contain any references to strings which contain \n

“Test Login Needed” App review in Google Play

末鹿安然 提交于 2020-01-04 04:26:07
问题 I recently uploaded a new app in the google play console to review, then I was receive an email that say: Please provide login credentials to the support team before you submit any updated version for another review (select “Test Login Needed” and include the test login account and password details in the open box field). I can´t find the “Test Login Needed” to select it. Can anybody tell where is this option? 回答1: Sign in to your Play Console. Navigate to "Store Presence" > "App Content"

How does google-services.json replace default_web_client_id?

浪尽此生 提交于 2020-01-03 17:33:09
问题 First i'd just like to say I have Google play sign in up and working. However I have struggling to understand how a specific line of code works. GoogleSignInOptions gso = new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN) .requestIdToken(getString(R.string.default_web_client_id)) .requestEmail() .build(); I would like to know how requestIdToken is getting my real clientId. when investigating: default_web_client_id = 0x7f060035 when i log R.string.default_web_client_id i get:

Android AdMob Real Ad Unit ID in Beta & Alpha channels

懵懂的女人 提交于 2020-01-03 11:19:11
问题 My android application has some admob ads. I am testing my admob in Google Play store Alpha & Beta channel. My question is: Can I use REAL admob ad unit ids when I deploy my app into Google play store Alpha & Beta channels? Does it violate google play policy? I read this in Google admob: Do I need to use test ads? Yes. It is against AdMob policy to use live ads during development, and doing so could cause the suspension of your AdMob account. BUT it seems not very clear to me. Thank you! 回答1:

Is the GPLv2 compatible with the iOS App Store and Android Market? [closed]

青春壹個敷衍的年華 提交于 2020-01-03 07:34:05
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 7 years ago . I never wrote an iphone/android application. These days I'm planning to help a friend in doing that. The application is a sort of Ebook: a simple application to browse with the phone the contents of my friend's copyrighted book. I would like to realize that spending less time as possible. The application logic

Publishing free application to Android market, but in-app billing in future

邮差的信 提交于 2020-01-03 06:00:11
问题 I want to launch an application to Android market. It will be free. But in the future I'm planning to add more features and these features can be used with in app billing. Regarding to Android checklist, in Google Play a free application can't be changed to paid application. http://developer.android.com/distribute/googleplay/publish/preparing.html#free-priced But what about in app billing. Any user freely can install my application but will pay if he/she wants more features. What should I do

Android application no more compatible on Market

那年仲夏 提交于 2020-01-03 05:36:11
问题 I've developed an App using level API 10 (2.3.3 SDK version), I've published it on Android Market and all has gone fine. My Application has FINE and COARSE location, INTERNET and NETWORK STATE as uses permission. Next, I've tried to extend compatibility to level API 8 (2.2). After I've published the new apk on market the App results no more compatible with my device (I've a Samsung GT-I9100, with 2.3.6 Android version). I've tried to delete cache but nothing, my device is no more compatible.

Filter the device screen size on the Android Market

和自甴很熟 提交于 2020-01-03 04:21:47
问题 I want my app available on 7 inches tablets and bigger, the following code exclude lot of tablets like the Galaxy tab 7, HTC Flyer, etc. <supports-screens android:smallScreens="false" android:normalScreens="false" android:largeScreens="true" android:xlargeScreens="true" /> and if i set android:normalScreens to true, all the phones (and of course the 7 inch tablets) can see the app. Is there a way to do what I need? 回答1: You can directly filter devices in publisher console. Just allow any

Non-Market Content Publishing

独自空忆成欢 提交于 2020-01-03 01:23:24
问题 I have read for several days different guides, posts and tutorials regarding Android publishing. They all state that you can use the Android Market or it implies what I will call "local" publishing either for test purposes or not wanting to publish to the word. What I haven't seen is the "local" publishing approach defined anywhere. Can someone clarify how to get a developed app onto physical hardware "locally"? For reference sake, I am using Eclipse 3.6.1 and OS 2.3 SDK/ADT. I see the