game-engine

Good Game Development Libraries for Java [closed]

萝らか妹 提交于 2019-12-03 05:46:48
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 5 years ago . I'm going to be taking a class on Java soon, and I'm probably going to have a lot of free time during the class for the first few weeks. I figured that I would mess around with game design in my free time and was wondering if anyone could recommend some Java libraries that are good for game development. Thanks.

How online-game clients are able to exchange data through internet so fast?

谁都会走 提交于 2019-12-03 05:22:36
Let's imagine really simple game... We have a labirinth and two players trying to find out exit in real time through internet . On every move game client should send player's coordinates to server and accept current coordinates of another client. How is it possible to make this exchange so fast (as all modern games do). Ok, we can use memcache or similar technology to reduce data mining operations on server side. We can also use fastest webserver etc., but we still will have problems with timings. So, the questions are... What protocol game clients are usually using for exchanging information

Good 2D Collision Response References

早过忘川 提交于 2019-12-03 04:24:55
问题 Hey, I'm currently looking for various methods of implementing collision response in 2D video games, something similar to this tutorial Metanet has: N Tutorial I'm looking to implement something in XNA, but any language would be fine. I'm more interested in implementing programmatically than actual theory. I'd prefer more beginner friendly material, but I do welcome more advance topics. So could someone suggest some good 2D collision response articles/books? (PS: I'm more interested in

Resource on making a point and click game (no flash) [closed]

拜拜、爱过 提交于 2019-12-03 04:00:27
I have played many Point and Click adventure game (Broken Sword, Sam & Max, Dott, Indiana Jones, etc ...). I wanted to understand how to create such games. There are not much resources apart from Flash games which don't like much. It can be just theory or specifically platform oriented tutorials. My preference would be tutorial oriented on mobile platform like Android, but PC also will do. Would any of you have such resources on how to make such game? First of all, I think you should read (or at least get familiar with) " Amit's Game Programming Information ". It is a huge FAQ about game

Android 2D game development without an engine

半腔热情 提交于 2019-12-03 03:48:34
I want to know the best way or a tool for making a good Android game!, I mean by "good" that the game must have a nice performance no lags or something like that, .. So I will begin by 2D game development, and I want to avoid "Game engines"! .. So what's the best way?! - to make it by Open GL ES or there another way?! .. It's possible that this is considered too broad a question - we can't tell you how to make a game. But in response to your last question: yes, OpenGL is the best way to make a high performance game in 2D or 3D. If you have a more slow moving, turn based game, then you could

How to make HTML5 games like Google Doodle's Doctor Who?

怎甘沉沦 提交于 2019-12-03 03:12:42
I searched over the codes on the front page of Google Doodle which plays Doctor Who HTML5 game. I wonder what game engine (if necessary) does Google team use? The best technical article I found referring to Google Doodles is this one: Case Study: Building the Stanisław Lem Google doodle This was written by Marcin Wichary, a Sr User Experience Designer at Google who contributed to a some Google Doodles Pac-Man , Jules Verne , World’s Fair As for the article it seems that every doodle will have its own engine (maybe there is some base code though). The article focus on the development of the

Applying Zoom Effect In cocos2D gaming environment?

夙愿已清 提交于 2019-12-03 03:12:02
问题 I'm working on a game with cocos2D game engine and make load all the sprites while it load the level, now as because some of sprites (obstacles) are taller than 320 pixel, thus it seems difficult to check them out. So for the convenience sake I want to apply ZOOM IN and ZOOM out effect, which minimizes entire level's all sprites at once, and in zoom out case these will resided to there old position. Can I achieve this? If yes, then how? Please tell about pinch zoom also. 回答1: Zooming, is

Game Networking Projectiles Implementation/Concept Issue [closed]

懵懂的女人 提交于 2019-12-03 03:03:54
Closed. This question is off-topic. It is not currently accepting answers. Learn more . Want to improve this question? Update the question so it's on-topic for Stack Overflow. I am trying to come to some sort of solution to a common problem with synching projectile firing and game networking in general, but am unsure on what would be the best fit. This is a 2D action side-scroller with several projectiles (no instant hit weapons) and already has much of the framework in place (C# XNA Framework and Lidgren library). At this time I am thinking the architecture is going to be modeled similar to

Ruby sandboxing vs. integrating a scripting language

╄→гoц情女王★ 提交于 2019-12-03 03:00:52
I am currently working on a text-based game engine in Ruby, with the app separated into Ruby code in /lib and YAML data in /data, which is loaded when needed by the game. I want to allow the data files to contain basic scripts, mostly in an event/observer model. However, I also want users to be able to generate and share custom scenarios without having to worry about malicious code embedded in the script. Addendum: My original plan was to have user-created content separated into two types, "modules" which were data-only (and thus safe) and plugins which added additional functionality (but

Working with the coordinate system and game screen in Unity 2d?

 ̄綄美尐妖づ 提交于 2019-12-03 02:15:07
So I've developed games in other platforms where the x/y coordinate system made sense to me. The top left representing the game screen with coordinates of (0,0) and the bottom right was (width,height). Now I'm trying to make the jump to Unity 2d and I can't understand how the game screen works. If I had a background object and a character object on the screen, when I move the character around his x and y values vary between -3 and 3... very small coordinates and it doesn't match the game resolution I have setup (1024x768). Are there good tutorials for understanding the game grid in Unity? Or