Live Wallpaper with Game Engine or not?
I'd like to develop a live wallpaper. After some research, I concluded that there were two options to create one : Directly, i.e like it's said on Android-Developpers ( http://developer.android.com/resources/articles/live-wallpapers.html ) Or thanks to a game engine like AndEngine ( http://code.google.com/p/andenginelivewallpaperextension/ ) I've never developed Live Wallpaper. Which solution is the easiest and fastest? You can handle the drawing directly, as in the Cube example in the SDK. Or you can use OpenGl ES, e.g. via AndEngine, LibGDX, GLWallpaperService, or RenderScript. More work,