game-engine

Live Wallpaper with Game Engine or not?

柔情痞子 提交于 2019-12-03 01:39:02
I'd like to develop a live wallpaper. After some research, I concluded that there were two options to create one : Directly, i.e like it's said on Android-Developpers ( http://developer.android.com/resources/articles/live-wallpapers.html ) Or thanks to a game engine like AndEngine ( http://code.google.com/p/andenginelivewallpaperextension/ ) I've never developed Live Wallpaper. Which solution is the easiest and fastest? You can handle the drawing directly, as in the Cube example in the SDK. Or you can use OpenGl ES, e.g. via AndEngine, LibGDX, GLWallpaperService, or RenderScript. More work,

Corona SDK free alternatives

旧街凉风 提交于 2019-12-03 00:55:11
问题 I tried corona sdk free edition, i really liked it. The problem is, that im not so good developer to use corona paid edition for my small project, i'm aware that i'll not earn my money back. Are there any free alternatives, like Corona? I'd prefer lua scripting, proper IDE and some other cookies. Question two: Is there any way to publish app made with corona free edition on android market? Maybe there are some companies that provide publishing apps if i share my source with them. 回答1: Moai is

Google Sign-In with LibGDX

非 Y 不嫁゛ 提交于 2019-12-02 22:49:29
问题 I've a problem. I'm making a game with LibGDX. Now I want to implement Google Sign-In. I searched everywhere, but can't find anything. What I need is a Resolver to abstract code for specific platform, but I don't know how to do it. Can someone help? EDIT Here's the code, this is my Android Resolver: public GoogleResolverAndroid(final Context context) { handler = new Handler(); this.context = context; GoogleSignInOptions gso = new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN

Implementing IDisposable C#

蹲街弑〆低调 提交于 2019-12-02 21:09:34
问题 I'm having a little trouble understanding the IDisposable interface I'm developing a Game Engine and have ran code analysis on my solution and been told to implement the IDisposable interface on my "GrapicsEngine" class, because it contains a Bitmap instance. Naturally, I searched the internet to learn how to do this correctly and have came up with the following code: Here is my class members: private const int BITMAP_WIDTH = 4096; private const int BITMAP_HEIGHT = 4096; private Graphics

Java Game Engines [closed]

空扰寡人 提交于 2019-12-02 19:13:30
I have been looking into game development recently and my first programming language is Java. After playing many stunning games developed in c++ I wondered why Java is not heavily used in the games industry. I looked at jMonkeyEngine 3 and a few other game engine environments but the screenshots I saw are far less stunning. Titles like Need for Speed Hot pursuit form EA and Assassins Creed from ubisoft convey such realism. Why can't Java produce such industry strength games ? Is it the art work? Java and C# has automatic garbage collection and c++ doesn't. The programmer has to pay closer

Good Game Development Libraries for Java [closed]

僤鯓⒐⒋嵵緔 提交于 2019-12-02 19:07:55
I'm going to be taking a class on Java soon, and I'm probably going to have a lot of free time during the class for the first few weeks. I figured that I would mess around with game design in my free time and was wondering if anyone could recommend some Java libraries that are good for game development. Thanks. Oskar I suggest you take a look at Slick2D . It's an easy-to-use comprehensive 2D game library: a great platform for experimenting with Java. Since you don't have any experience with Java yet, I would advise you stay clear of low-level libraries such as LWJGL or complex libraries such

Good 2D Collision Response References

血红的双手。 提交于 2019-12-02 17:39:28
Hey, I'm currently looking for various methods of implementing collision response in 2D video games, something similar to this tutorial Metanet has: N Tutorial I'm looking to implement something in XNA, but any language would be fine. I'm more interested in implementing programmatically than actual theory. I'd prefer more beginner friendly material, but I do welcome more advance topics. So could someone suggest some good 2D collision response articles/books? (PS: I'm more interested in response than detection) The N tutorial that you mentioned already is a great resource to start with. I also

Applying Zoom Effect In cocos2D gaming environment?

江枫思渺然 提交于 2019-12-02 15:16:54
I'm working on a game with cocos2D game engine and make load all the sprites while it load the level, now as because some of sprites (obstacles) are taller than 320 pixel, thus it seems difficult to check them out. So for the convenience sake I want to apply ZOOM IN and ZOOM out effect, which minimizes entire level's all sprites at once, and in zoom out case these will resided to there old position. Can I achieve this? If yes, then how? Please tell about pinch zoom also. Zooming, is fairly simple, simply set the scale property of your main game layer... but there are a few catches. When you

Corona SDK free alternatives

白昼怎懂夜的黑 提交于 2019-12-02 14:17:36
I tried corona sdk free edition, i really liked it. The problem is, that im not so good developer to use corona paid edition for my small project, i'm aware that i'll not earn my money back. Are there any free alternatives, like Corona? I'd prefer lua scripting, proper IDE and some other cookies. Question two: Is there any way to publish app made with corona free edition on android market? Maybe there are some companies that provide publishing apps if i share my source with them. Moai is open-source and uses Lua. I love Corona and put out an iPhone game I developed using it, but I'm planning

Implementing IDisposable C#

戏子无情 提交于 2019-12-02 09:43:47
I'm having a little trouble understanding the IDisposable interface I'm developing a Game Engine and have ran code analysis on my solution and been told to implement the IDisposable interface on my "GrapicsEngine" class, because it contains a Bitmap instance. Naturally, I searched the internet to learn how to do this correctly and have came up with the following code: Here is my class members: private const int BITMAP_WIDTH = 4096; private const int BITMAP_HEIGHT = 4096; private Graphics backBuffer; private Bitmap bitmap; private Color clearColor; private WindowSurface surface; private