GUI Threading in Java (and SwingUtilities)
问题 I'm making a simple game in Java using swing and am having problems with my GUI freezing up sporadically (due to threading issues most probably) after a button press that is supposed to trigger a switch in JPanels. I posted a related thread here, which has more details about the actual code I'm currently using (although I did update the countdown and get that working fine). From answers to that thread, it seems like using SwingUtilities.invokeLater() or invokeAndWait() might be what I need to