flash-cs5.5

Accessing child/nested movie clips with JSFL AS3 CS5.5

元气小坏坏 提交于 2019-12-31 01:02:51
问题 How can I access a movie clip's children (specifically child movie clips) in jsfl? I am already at the instance level from flash.documents[0].timelines[0].layers[0].frames[0].elements[0].instance I've found this documentation but not much else. Thanks in advance. 回答1: The thing to remember in JSFL is that elements on stage are also items in the library, so it doesn't matter how many times you have something nested, it's still a clip in the library, and often that's the thing you want to work

Custom AS3 Class not Updating

这一生的挚爱 提交于 2019-12-25 08:26:22
问题 I've had a similar issue to this, but the means that I solved the last one are not working here. I have a custom class that consists of 12 separate .as modules. They're declared in the document class as follows: import trailcrest.v1.s3.averta; import trailcrest.v1.s3.chronos; import trailcrest.v1.s3.eripio; import trailcrest.v1.s3.fabrilla; import trailcrest.v1.s3.gradua; import trailcrest.v1.s3.lingua; import trailcrest.v1.s3.navigare; import trailcrest.v1.s3.pedem; import trailcrest.v1.s3

Adobe AIR 3.2 Glitch

我只是一个虾纸丫 提交于 2019-12-25 08:24:18
问题 I just finished a successful build of my program last night. Then, I get up this morning, and after an update fro Adobe AIR 3.1 to AIR 3.2, I find THIS bug! The same build under 3.1 works perfectly. However, as soon as 3.2 is installed, the following code after stopDrag fails silently. Mind you, it only fails in the packed and installed AIR application. It works perfectly when I test it inside of Adobe Flash Professional CS5.5 WHAT is going on? Here's the code I'm dealing with. Again, this

CS5.5 import video through jsfl without video wizard

血红的双手。 提交于 2019-12-23 04:47:09
问题 I'm trying to have a jsfl script import a video into my .fla project and export the entire thing as a .swf automatically Is it possible to disable the video wizard when importing videos? I'd hate to have to manually confirm all the options every single time. The video is in .flv format if that makes any difference 回答1: AFAIK you can't bypass the FLV import dialog directly (using the JSFL API). I've tried automating the FLV import wizard using a Sikuli script. The script can be run from JSFL

A compiler error that makes me be confused in ActionScript

孤人 提交于 2019-12-12 17:05:11
问题 Firstly, something I want to explain is I am not familiar with ActionScript, so don't blame me a lot for some basic mistakes. I have just learned it for a short time only. Thus, a few tips of scripting ActionScript is always appreciated. :) I don't know why the compiler said the constructor of one of my classes doesn't accept any parameter. OK. You might get my meaning through code shown below. Here a Player.as: public class Player extends Sprite { public var mcHealthBar:HealthBar; public

Publish in flash builder 4.6 (actionscript mobile project) make in flash CS5.5 animation

浪尽此生 提交于 2019-12-11 17:54:16
问题 I am new to action script development. However, I have learned enough action script that I can play with it. I am only interested in android development. For this purpose flash cs5.5 is my favourite but it does not provide captive runtime for .apk(and we have to use adt command line thing, i tried alot but couldn't embed air runtime through adt command line)... so I used flash builder 4.6 which is very good(multi platform development) and provide direct and easy option for captive runtime.

SWF file not opening in IE

荒凉一梦 提交于 2019-12-11 05:54:43
问题 I have developed a flash presentation using Adobe Flash Professional CS5.5 with no scripts inside it. It just contains a bunch of images spread over the timeline and a music file. When I open in IE8, I am receiving the below errors: VerifyError: Error #1014: Class flashx.textLayout.container::TextContainerManager could not be found. ReferenceError: Error #1065: Variable Icon is not defined. ReferenceError: Error #1065: Variable FLVPlayback is not defined. ReferenceError: Error #1065: Variable

actionscript3 whats the point of addFrameScript

六月ゝ 毕业季﹏ 提交于 2019-12-01 05:26:23
问题 I want to ask about addFrameScript. addFrameScript(0, frame1); what is this script means? why its 0? is it possible to replace 0 with other number or word? public function try() { addFrameScript(0, frame1); return; }// end function If someone can help me to understand? 回答1: This undocumented method is used to invoke a function when a MovieClip instance playhead reaches the given frame, in that case the 1st frame, 0 (0-based index). Your are of course limited to the available number of frames