fbx

Imported .fbx model Is Transparent

假装没事ソ 提交于 2019-12-13 02:57:45
问题 My model seems importing correctly but maybe I'm not setting something right? My fbx model that I imported has number of Mesh filters underneath it . Each Mesh filter's Albedo does map to an image that I imported underneath my Assets folder (see screen shot) but still when I drag the root model into my scene it is transparent ---why? UPDATE: 09-01-2015 I had the 3d model author tick "embed media" when exporting from Autodesk. Now the import adds a .fbm folder in my Assets. The .fbm folder

How do you use an fbx file in OpenGL on iOS?

試著忘記壹切 提交于 2019-12-12 19:13:47
问题 Is there a library that is commonly used? If all else fails, I'll just write something myself for importing the files, they don't seem too complicated, but I was wondering if there was an easier way, like an open source project or something. 回答1: Just use the FBX SDK provided by Autodesk. It supports iOS since a few releases now. 来源: https://stackoverflow.com/questions/11578305/how-do-you-use-an-fbx-file-in-opengl-on-ios

WP7 XNA displaying 3D FBX model

 ̄綄美尐妖づ 提交于 2019-12-12 13:15:33
问题 I am just begginer so sorry for my silly question. my model looks like this: http://img265.imageshack.us/img265/8291/clipboard01ap.jpg but in result in XNA looks like this: http://www.youtube.com/watch?v=XHxHKZnjgnM I hope you can see the weird transparency... Is the problem connected with "EnableDefaultLighting()" ? Thanks for help 回答1: I think Z-Buffering ( Sorting ) is not enabled or is not initialized in the right way. Found this on the internet: Most likely reasons: Is the

glDrawElements display issue

最后都变了- 提交于 2019-12-12 01:38:48
问题 I want to draw object (cube) with texture in openGL ES 2, but got strange (as for me) result. Obj that i want to draw - extracted from FBX file and has data like (also i can extract Normals but i don't use them so just skip): ----Indices----24 0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ----Coordinates(Vertises)----72 1 1 -1 1 -1 -1 -1 -1 -1 -1 1 -1 1 0.999999 1 -1 1 1 -1 -1 1 0.999999 -1 1 1 1 -1 1 0.999999 1 0.999999 -1 1 1 -1 -1 1 -1 -1 0.999999 -1 1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 1

Import FBX to ARToolKit

老子叫甜甜 提交于 2019-12-11 14:32:20
问题 I have problem about importing the FBX model. I have done it with Unity so I know the model exported well but I should do with the native code as well. I am getting error: 2015-06-02 15:20:21.721 ARAppNFTOSG[746:481003] Error: unsupported model file type (fbx). Ignoring. I am trying it on the AR example named ARAppNFTOSG. I changed the model.dat as: 1 OSG/Geralt/watcher.FBX 0.0 0.0 0.0 0.0 1.0 0.0 0.0 10.0 10.0 10.0 MARKER 1 I looked at the OSG forums and found that I should install FBX SDK

FBX SDK how to retrieve user defined object properties

六眼飞鱼酱① 提交于 2019-12-11 10:19:47
问题 3DS MAX offers user-defined field for a node where arbitrary text can be put. How can I retrieve this text using FBX SDK? I couldn't find any answer in the documentaion. 回答1: FBX ASCII representation helped a lot. User Defined property is stored in "UDP3DSMAX" FBX property. Code: FbxProperty p = m_node->FindProperty("UDP3DSMAX"); if (p.IsValid()) FbxString str = p.Get<FbxString>(); 来源: https://stackoverflow.com/questions/18124397/fbx-sdk-how-to-retrieve-user-defined-object-properties

How to export FBX three.js format file

南楼画角 提交于 2019-12-11 01:47:51
问题 How to export FBX three.js format file? I found references on the internet showing how an FBX file is converted to three.js, but I can't find how a JSON three.js file is converted to FBX files? 回答1: At the moment, there are no exporters for the .FBX file format from a three.js json scene format. You can export to stl or obj. To see some examples of exporters, take a look at the examples in the dev branch. There you can find a folder for exporters: https://github.com/mrdoob/three.js/tree/dev

XNA 4: import FBX problem

Deadly 提交于 2019-12-11 00:45:55
问题 I have a problem with importing 3D model from FBX file. Source model contains 575 objects + 1 camera and looks like this: http://habreffect.ru/files/23d/542fa7f67/source_model.png In XNA prepared with content pipeline model contains 82 meshes, and 576 bones. So, when I draw my model, I see only part of source model. Result picture like following: http://habreffect.ru/files/28a/6e61c0215/Result_view.png My drawing code: GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new

FbxGeometryLoader with QML

房东的猫 提交于 2019-12-11 00:29:37
问题 I want to import a .fbx file into my Scene3D, via the QMesh type, all in QML. Per the documentation, QMesh will also support the following format if the SDK is installed and the fbx geometry loader plugin is built and found So the result I want is something like the following: Entity { ... Mesh{ source: "qrc:/3dmodels/potato.fbx" } } After some searching, I found this post on the Qt forum, which directed me to download and include the Autodesk SDK into my project (via CMake). I think that the

unity / blender / FBX / semi transparent

怎甘沉沦 提交于 2019-12-10 21:37:29
问题 Im getting a strange issue with importing .FBX into unity. It does not look like it's an issue with normals. I have noticed on unity the material is classed as 'transparent' and changing this to 'opaque' does fix the issue but i would like to find out whats going on here. Unity: 2018.3.3f1 Blender: 2.80.0 回答1: I've just run into a similar issue. I've not figured out why it's happening yet, but there seems to be a bug report out. Will update if I find out what's causing it. Update 2019-02-13: