How do you use an fbx file in OpenGL on iOS?

試著忘記壹切 提交于 2019-12-12 19:13:47

问题


Is there a library that is commonly used? If all else fails, I'll just write something myself for importing the files, they don't seem too complicated, but I was wondering if there was an easier way, like an open source project or something.


回答1:


Just use the FBX SDK provided by Autodesk. It supports iOS since a few releases now.



来源:https://stackoverflow.com/questions/11578305/how-do-you-use-an-fbx-file-in-opengl-on-ios

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