fbx

Use FBX file with 3D model in iOS native app

馋奶兔 提交于 2021-02-07 10:06:09
问题 I have a requirement to display an interactive 3D model (the client supplies few FBX files) in one of the screens in a native Objective-C/Swift app. I know that there's a possibility to work with Unity/Cocos3D but then the entire app will have to be Unity/Cocos3D based. In my case the app has to be native and only one screen (one of the tabs in the tab bar controller) should integrate the 3D model that the user can move/rotate etc. Thanks. 回答1: The FBX SDK is available on iOS and I wrote a

How to import 3D scene (.obj file with .mtl file)

岁酱吖の 提交于 2021-02-06 11:24:39
问题 I bought a 3D Model of a room. The model is in the .obj format. Now, I'm trying to import this model into Unity3D. The Model came with: 5 x .obj files 5 x .mtl files n x .jpg files n x .tga files The .mtl files contained paths that do not exist on my PC. So I removed the paths. The images files ( .jpg & .mtl ) are in the same directory as the .obj files. When I tried to import the .obj files, the room has no material on it. I then tried to use the FBX converter (with "Embed media" checked) to

How to render OBJ or FBX in Android?

♀尐吖头ヾ 提交于 2021-01-27 06:53:26
问题 I have couple of 3D objects in .obj and .fbx format with included mtl and texture files. I would like to know which is the best library to render those in Android. All I want to achieve is to display the 3D object inside activity, and add touch gestures (drag and pinch zoom). 回答1: After trying both Rajawali and libGDX I can say Rajawali is a bit easier to implement if the intention is not game development. Here is the link to Rajawali library : GitHub Link Their support is really good and

How to render OBJ or FBX in Android?

时光毁灭记忆、已成空白 提交于 2021-01-27 06:51:57
问题 I have couple of 3D objects in .obj and .fbx format with included mtl and texture files. I would like to know which is the best library to render those in Android. All I want to achieve is to display the 3D object inside activity, and add touch gestures (drag and pinch zoom). 回答1: After trying both Rajawali and libGDX I can say Rajawali is a bit easier to implement if the intention is not game development. Here is the link to Rajawali library : GitHub Link Their support is really good and

How to import an fbx in Unity correctly?

橙三吉。 提交于 2021-01-06 07:23:54
问题 I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. Thank you a lot! Object in Blender Edit mode Object in Blender Object mode Object in Windows 3d Object in Unity 回答1: It looks like a triangle winding problem. The order of the vertices in a triangle, when combined with their visual orientation, can be

How to import an fbx in Unity correctly?

夙愿已清 提交于 2021-01-06 07:23:43
问题 I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. Thank you a lot! Object in Blender Edit mode Object in Blender Object mode Object in Windows 3d Object in Unity 回答1: It looks like a triangle winding problem. The order of the vertices in a triangle, when combined with their visual orientation, can be

How to import an fbx in Unity correctly?

人盡茶涼 提交于 2021-01-06 07:23:08
问题 I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. Thank you a lot! Object in Blender Edit mode Object in Blender Object mode Object in Windows 3d Object in Unity 回答1: It looks like a triangle winding problem. The order of the vertices in a triangle, when combined with their visual orientation, can be

How to import an fbx in Unity correctly?

落爺英雄遲暮 提交于 2021-01-06 07:23:02
问题 I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. Thank you a lot! Object in Blender Edit mode Object in Blender Object mode Object in Windows 3d Object in Unity 回答1: It looks like a triangle winding problem. The order of the vertices in a triangle, when combined with their visual orientation, can be

How can i load FBX file in Unity runtime?

拟墨画扇 提交于 2020-06-08 03:12:08
问题 I'm in hololens project. My boss says, load the fbx file at runtime (we use unity). Our fbx file changes at runtime, so we must reload it (fbx is change from 3dMAx). I tried the AssetBundle, but I can't create Assetbundle files without unity or unity editor mode. As far as I know, only resource (in Project tab) can insert assets to assetbundle. If I can build Assetbundle file by fbx file without unity project, I can do all. To sum it up: I need way how to load fbx in runtime without unity

How can i load FBX file in Unity runtime?

人走茶凉 提交于 2020-06-08 03:11:00
问题 I'm in hololens project. My boss says, load the fbx file at runtime (we use unity). Our fbx file changes at runtime, so we must reload it (fbx is change from 3dMAx). I tried the AssetBundle, but I can't create Assetbundle files without unity or unity editor mode. As far as I know, only resource (in Project tab) can insert assets to assetbundle. If I can build Assetbundle file by fbx file without unity project, I can do all. To sum it up: I need way how to load fbx in runtime without unity