disconnect

第四百零四节,python网站第三方登录,social-auth-app-django模块

自闭症网瘾萝莉.ら 提交于 2019-12-16 11:41:12
第四百零四节,python网站第三方登录,social-auth-app-django模块, social-auth-app-django模块是专门用于Django的第三方登录 OAuth2协议 模块 目前流行的第三方登录都采用了 OAuth2协议 安装 pip install -i https://pypi.douban.com/simple social-auth-app-django 依赖关系 PyJWT-1.5.3 certifi-2017.7.27.1 chardet-3.0.4 defusedxml-0.5.0 idna-2.6 oauthlib-2.0.4 python3-openid-3.1.0 requests-2.18.4 requests-oauthlib-0.8.0 six-1.11.0 social-auth-app-django-1.2.0 social-auth-core-1.4.0 urllib3-1.22 使用文档 http://coding.imooc.com/lesson/131.html#mid=7393 使用配置 1.将social_django添加到app配置,settings.py INSTALLED_APPS = [ 'django.contrib.admin', 'django.contrib.auth', 'django

properly disconnect multiprocessing remote manager

微笑、不失礼 提交于 2019-12-14 01:45:44
问题 When using multiprocessing Manager objects to create a server and connect remotely to that server, the client needs to maintain a connection to the remote server. If the server goes away before the client shuts down, the client will try to connect to the expected address of the server forever. I'm running into a deadlock on client code trying to exit after the server has gone away, as my client process never exits. If I del my remote objects and my clients manager before the server goes down,

Redis clients broadcast problems (in the context of Socket.IO)

这一生的挚爱 提交于 2019-12-12 20:23:20
问题 So I've read some articles about scaling Socket.IO. For various reasons I don't want to use built-in Socket.IO scaling mechanism (mostly it seems to be inefficient, since it publishes a lot more stuff to Redis then required from my point of view). So I've came up with this simple idea: Each Socket.IO server creates Redis pub/sub/store clients, connects to Redis and subscribes to a channel. Now, when I want to broadcast data I just publish it to Redis and all other Socket.IO servers get it and

Disconnect from ssh2_connect()

╄→гoц情女王★ 提交于 2019-12-12 08:18:56
问题 I've connected over ssh2 using ssh2_connect to a server, but I don't see any method in the manpages for how I should end the connection. I'm not exactly a fan of waiting for a script to end before I disconnect. Can I use fclose ? That doesn't sound right... 回答1: Just unset($connection) your connection variable or ssh2_exec($connection, 'exit'); might do it. You could probably do the following in order to be even more convincing! ssh2_exec($connection, 'exit'); unset($connection); 回答2: If you

Problem disconnecting OpenVpn from application

夙愿已清 提交于 2019-12-12 06:14:43
问题 I am tring to connect a remote server via openvpn using C#. I am able to connect it successfully. but disconneecting seems to not work properly. Once I close my app, I am not able to access the internet. I got to manually disable the TAP Adapter and then enable to execute the app again. I checked my "route print" and yes Tap is coming ahead of internet and hence couldn't access net. I connect using : openvpn --config client.ovpn --ca certificate.cer --auth-user-pass user.txt My disconnecting

WCF net.tcp server disconnects - how to handle properly on client side?

橙三吉。 提交于 2019-12-12 05:39:10
问题 I'm stuck with a bit of an annoying problem right now. I've got a Silverlight 4 application (which runs OOB by default). It uses WCF with net.tcp as means of communicating with the server. The client uses a central instance of the wcf client proxy. As long as everything keeps running on the server side, everything's fine. If i kill the server in the middle of everything, i drown in an avalanche of exceptions on the client side (connection lost, channel faulted etc etc). Now i'm looking for a

Kryonet client disconnects after send a packet to server (java)

主宰稳场 提交于 2019-12-11 18:03:05
问题 I'm doing a little MMO project and right now I'm working on the login/register system. Whenever I try to send a ClientLoginPacket, the client disconnects from the server and the packet is not received at all by the server. There is no stack trace that shows up but here is my code. Sorry it's a lot but it's all necessary: ClientLoginPacket.java: package net.vediogames.archipelo.networking.packets; import net.vediogames.archipelo.networking.Networking; public class ClientLoginPacket extends

TCP disconnection if no data

老子叫甜甜 提交于 2019-12-11 06:06:25
问题 I've checked out TCP protocol Wiki, but haven't found, if socket connection will time out if no data is transferred during the long period. I mean.. there will be no physical problems, but two computers will just have no data to send each other for some time. How connection will still exist? Will there be some low-level data transfers to help it understand it is not broken? Thank you! Sorry if question is dumb.. 回答1: No data is sent over the network to maintain TCP connections. You can send a

All Apps Crash Upon Disconnect [closed]

心已入冬 提交于 2019-12-10 17:24:15
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 4 years ago . All of a sudden any app I build and send to my phone crashes immediately when I disconnect the wire connecting my iMac to my iPhone and nothing gets sent to the console either. The only thing that I get on the computer screen is the standard warning about the disconnection and that it should be restored again &

Disconnect Mutation Observer from Callback Function

一曲冷凌霜 提交于 2019-12-08 18:08:25
问题 How can I disconnect my mutation observer from its callback function? The changes are being observed as they should, but I would like to disconnect the observer after the first change. Since the observer variable is out of scope, it's not disconnecting as it should. How can I pass the observer variable to the callback function so the code will work? function mutate(mutations) { mutations.forEach(function(mutation) { if ( mutation.type === 'characterData' ) { console.log('1st change.');