Turned off VSync but still getting 60FPS in my DirectX 9 application
问题 I have an DirectX9 application which only renders a triangle on the screen, but I am getting a frame rate of 60 FPS no matter if I've got VSync on or not. Why is this? Here is the code I've done to calculate the FPS, but I dont know if this is the problem to it. GameTimer.h #pragma once #include "Windows.h" class GameTimer { public: GameTimer(); ~GameTimer(){} void Update(); float GetFrameTime(); inline float GetFramePerSec(){return framesPerSec;} inline float GetMillSecPerFrame(){return