Creating full screen DirectX device causes D3DERR_INVALIDCALL
问题 I'm trying to create a DirectX device in full screen (up until this point in time I've been doign windowed), but the device won't get created and I get an invalid call HR fail. This is my code: md3dPP.BackBufferWidth = 1280; md3dPP.BackBufferHeight = 720; md3dPP.BackBufferFormat = D3DFMT_UNKNOWN; md3dPP.BackBufferCount = 1; md3dPP.MultiSampleType = D3DMULTISAMPLE_NONE; md3dPP.MultiSampleQuality = 0; md3dPP.SwapEffect = D3DSWAPEFFECT_DISCARD; md3dPP.hDeviceWindow = mhMainWnd; md3dPP.Windowed =