LibGDX: Android SpriteBatch not drawing
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm having a hard time getting a spriteBatch to render in LibGDX. It shows when I run it for the desktop, but not on Android. I sprite I'm trying to render is the star background. Desktop: http://i.stack.imgur.com/6a4m5.png Android: http://i.stack.imgur.com/mOvo2.png Here's my code: @Override public void render(float delta) { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glClearColor(0, 0, 0, 1); update(delta); spriteBatchBack.begin(); sprite.draw(spriteBatchBack); spriteBatchBack.end(); stage.act(delta); stage