cross-platform

SOAP Web Services in NativeScript

微笑、不失礼 提交于 2020-02-03 08:45:10
问题 I am new in nativescript app development, I want to use SOAP web services in nativescript, i.e how to implement SOAP request & response in nativescript. Please give me suggestions, didn't find any way to implement SOAP, all search results are implemented in JavaScript code. I do open github issues, please check - https://github.com/NativeScript/NativeScript/issues/2284 Thanks :) 回答1: Well, their is no built in soap handling. However, you can make you own in a couple steps. NativeScript has

Winforms for Mono on Mac, Linux and PC (Redux)

不羁的心 提交于 2020-01-29 09:36:47
问题 (I asked this question in another way, and got some interesting responses but I'm not too convinced.) Is Mono's GtkSharp truly cross-platform? It seems to be Gnome based... how can that work with PC and Mac? Can someone give me examples of a working Mac/PC/Linux app that is written with a single codebase in Microsoft .Net? 回答1: Plastic SCM is supported on Windows, Linux, Solaris, and Mac OS X. The link includes screenshots on Windows and Linux. 回答2: Realize this is now an old question, but

Is it possible to call a shared library (.so) on linux platform from .NET core?

不问归期 提交于 2020-01-29 09:29:20
问题 I understand that aim of the .NET core is for cross platform development, but I am looking for backward compatibility. If I have a linux library available (maybe, legacy) and I want its functions to be called from .NET core application for linux platform. Is it possible? I am not talking about ASP.NET core, I need it for a desktop application. 回答1: Yes: https://github.com/dotnet/corefx/issues/343 That being said, I'll admit to not having actually tried it yet. I have used this a far bit on

What Issues prevent Java applications from working on multiple platforms?

限于喜欢 提交于 2020-01-28 04:04:44
问题 Java is supposed to be "write once, run anywhere" and it really can be, but in some cases it turns into "write once, debug everywhere". What are the most common reasons for problems when moving a Java application from one platform to another? What are un-common but interesting reasons? 回答1: Don't make assumptions about the case (in)sensitivity of the file system Don't make assumptions about the path or directory separator Don't make assumptions about the line terminator Don't use the default

Platform-independent GUID generation in C++?

a 夏天 提交于 2020-01-27 03:24:48
问题 What is the best way to programmatically generate a GUID or UUID in C++ without relying on a platform-specific tool? I am trying to make unique identifiers for objects in a simulation, but can't rely on Microsoft's implementation as the project is cross-platform. Notes: Since this is for a simulator, I don't really need cryptographic randomness. It would be best if this is a 32 bit number. 回答1: If you can afford to use Boost, then there is a UUID library that should do the trick. It's very

Platform-independent GUID generation in C++?

瘦欲@ 提交于 2020-01-27 03:24:09
问题 What is the best way to programmatically generate a GUID or UUID in C++ without relying on a platform-specific tool? I am trying to make unique identifiers for objects in a simulation, but can't rely on Microsoft's implementation as the project is cross-platform. Notes: Since this is for a simulator, I don't really need cryptographic randomness. It would be best if this is a 32 bit number. 回答1: If you can afford to use Boost, then there is a UUID library that should do the trick. It's very

Couldn't find Type for class 'com.badlogic.gdx.maps.objects.RectangleMapObject'

妖精的绣舞 提交于 2020-01-26 03:34:06
问题 Ok, so I made a simple game in libgdx (Android Studio). It works on desktop as well as on Android but in html throws this error : Uncaught Error: java.lang.RuntimeException: java.lang.RuntimeException: Couldn't find Type for class 'com.badlogic.gdx.maps.objects.RectangleMapObject' The only code that uses RectangleMapObject in my code is this: for(MapObject mapObject: tiledMap.getLayers().get(1).getObjects().getByType(RectangleMapObject.class)){ Rectangle rectangle = ((RectangleMapObject

OpenGLES Application (Android, iOS) on Visual Studio

泄露秘密 提交于 2020-01-25 20:04:58
问题 I created a cross platform OpenGLES application solution on Visual Studio. I paired Visual Studio with vcremote on my Mac. I can successfully compile the solution. When I switch to XCode and open the project which VS 2015 generated and build it I get the following error: Ld /Users/elodie/Library/Developer/Xcode/DerivedData/iOSAndroGame.iOS.Application-cgfyoibpjigxohbhicqhmkivhjhs/Build/Products/Debug-iphonesimulator/iOSAndroGame.app/iOSAndroGame normal x86_64 cd "/Users/elodie/vcremote/C

OpenGLES Application (Android, iOS) on Visual Studio

不羁的心 提交于 2020-01-25 20:03:38
问题 I created a cross platform OpenGLES application solution on Visual Studio. I paired Visual Studio with vcremote on my Mac. I can successfully compile the solution. When I switch to XCode and open the project which VS 2015 generated and build it I get the following error: Ld /Users/elodie/Library/Developer/Xcode/DerivedData/iOSAndroGame.iOS.Application-cgfyoibpjigxohbhicqhmkivhjhs/Build/Products/Debug-iphonesimulator/iOSAndroGame.app/iOSAndroGame normal x86_64 cd "/Users/elodie/vcremote/C

Windows & Mac XML library for delphi XE2

独自空忆成欢 提交于 2020-01-25 06:12:11
问题 What is the best (easy to use, performances) library to manage XML on Delphi XE2. Windows and Mac targets in mind. 回答1: You can use OmniXML, it is: 100% written in delphi Has no outer dependencies Works on XE2, did not test it on OSX On top of OmniXML you can use SimpleStorage to give you more power and simplicity managing the XML. 回答2: I usually go for the NativeXML library, it's an XML library completely written in Delphi code and it's free. I'm not sure if the latest version offers