cross-platform

Error: unable to locate asset entry in pubspec.yaml: “assets/fonts/Lato-Regular.ttf”

谁都会走 提交于 2020-05-15 19:06:09
问题 Before I wrote this, I searched everywhere for my mistake, but I didn't find anything. although I have everything correctly and written down in the pubspec.yaml file, I get this error in the debug console: Launching lib/main.dart on Android SDK built for x86 in debug mode... Error: unable to locate asset entry in pubspec.yaml: "assets/fonts/Lato-Regular.ttf". ✓ Built build/app/outputs/apk/debug/app-debug.apk. Error: unable to locate asset entry in pubspec.yaml: "assets/fonts/Lato-Regular.ttf"

.NET Core project with native library depedency

匆匆过客 提交于 2020-05-14 18:42:08
问题 I am writing an app in .NET Core that depends on native code using [DllImport] . I have the native compiled library artifacts for win-x64, win-x86, and linux-x64. My project structure is like: MyApp |--Main.cs |--runtimes |--win-x86 |--native |--somelibrary.dll |--win-x64 |--native |--somelibrary.dll |--linux-x64 |--native |--libsomelibrary.so I get then DLL not found exceptions when I run the app. I have tried to use MSBuild targets solution here, but this only copies one dll to the main

How do you get the filename of a Python wheel when running setup.py?

不羁岁月 提交于 2020-05-14 18:33:26
问题 I have a build process that creates a Python wheel using the following command: python setup.py bdist_wheel The build process can be run on many platforms (Windows, Linux, py2, py3 etc.) and I'd like to keep the default output names (e.g. mapscript-7.2-cp27-cp27m-win_amd64.whl ) to upload to PyPI. Is there anyway to get the generated wheel's filename (e.g. mapscript-7.2-cp27-cp27m-win_amd64.whl ) and save to a variable so I can then install the wheel later on in the script for testing?

Go 1.7 Cross Compilation from Windows to Linux/Ubuntu

佐手、 提交于 2020-03-17 10:58:22
问题 I have GO 1.7 installed on my Windows 10. I created test program and it works perfectly in Windows. Next step is to try to run it on my docker virtual machine with Ubuntu. I found here some info about the way to do it set GOARCH=amd64 set GOOS=linux go tool dist install -v pkg/runtime go install -v -a std I run line 1 and 2 in cmd and there is no problem. At line 3 I have an error go tool dist: open C:\Go\src\pkg\runtime: The system cannot find the path specified. I check manually this folder

Go 1.7 Cross Compilation from Windows to Linux/Ubuntu

别来无恙 提交于 2020-03-17 10:57:26
问题 I have GO 1.7 installed on my Windows 10. I created test program and it works perfectly in Windows. Next step is to try to run it on my docker virtual machine with Ubuntu. I found here some info about the way to do it set GOARCH=amd64 set GOOS=linux go tool dist install -v pkg/runtime go install -v -a std I run line 1 and 2 in cmd and there is no problem. At line 3 I have an error go tool dist: open C:\Go\src\pkg\runtime: The system cannot find the path specified. I check manually this folder

Difference between Xamarin.Forms and Xamarin Cross Platform

泪湿孤枕 提交于 2020-02-26 06:17:32
问题 I've been 2 years with Xamarin Environment and mostly I used Xamarin.Forms. But yet, I have no idea what Xamarin Cross Platform is? Can anyone provide some structural differences? 回答1: Xamarin has two ways of building mobile applications, Xamarin.Forms and Xamarin.Native. Both ways let you write code cross platform. Cross platform is just a concept. It means the code you write once can run in multiple platforms. Xamarin is cross platform (mainly Xamarin.Forms) because it allows you to write

Difference between Xamarin.Forms and Xamarin Cross Platform

China☆狼群 提交于 2020-02-26 06:17:20
问题 I've been 2 years with Xamarin Environment and mostly I used Xamarin.Forms. But yet, I have no idea what Xamarin Cross Platform is? Can anyone provide some structural differences? 回答1: Xamarin has two ways of building mobile applications, Xamarin.Forms and Xamarin.Native. Both ways let you write code cross platform. Cross platform is just a concept. It means the code you write once can run in multiple platforms. Xamarin is cross platform (mainly Xamarin.Forms) because it allows you to write

Difference between Xamarin.Forms and Xamarin Cross Platform

房东的猫 提交于 2020-02-26 06:16:14
问题 I've been 2 years with Xamarin Environment and mostly I used Xamarin.Forms. But yet, I have no idea what Xamarin Cross Platform is? Can anyone provide some structural differences? 回答1: Xamarin has two ways of building mobile applications, Xamarin.Forms and Xamarin.Native. Both ways let you write code cross platform. Cross platform is just a concept. It means the code you write once can run in multiple platforms. Xamarin is cross platform (mainly Xamarin.Forms) because it allows you to write

How to play sounds on Xamarin.forms?

一个人想着一个人 提交于 2020-02-26 06:07:25
问题 I'm creating an app for Android, iOS and Windows Phone using Xamarin.forms. My question is how to play a mp3 or wav with Xamarin Forms? My business logic is handled by Shared Project and I don't know how to use platform specifically "MediaPlayer". 回答1: I just finished creating an AudioManager for Xamarin that works on iOS, Android, UWP, Windows 8.1, and Windows Phone 8.1. If you are interested check it out at https://github.com/jcphlux/XamarinAudioManager. There is a link to a Nuget package

Ajax https call in ios using PhoneGap not working?

拥有回忆 提交于 2020-02-11 01:47:31
问题 I could not able to do https POST call using ajax from ipad/iphone. Actually I am trying to call this in my PhoneGap application. Could you please help me in this regard. 回答1: You have not stated the kind of certificate on the server. I suspect that it is self signed. I have also had the same problem. Doing Ajax calls to a server with self signed certificated is NOT possible and this is a SDK limitation. You must write an Objective C plugin to go around this. 回答2: Did you try to add this at