countdowntimer

Creating a count down timer- Java

徘徊边缘 提交于 2019-11-29 18:17:14
Timer timer = new Timer(); TimerTask task = new TimerTask(){ public void run(){ for (int i = 0; i <= 30; i++){ lblTimer.setText("" + i); } } }; timer.scheduleAtFixedRate(task, 0, 1000); //1000ms = 1sec I have created a timer that starts when I press a button and above is the code that run. Can anyone help me create a timer that counts to 30? Right now when I run it, sets the text "30" in the label but I want it to start at 0 and count until 30. Each time your timer runs, it performs the loop from 0 to 30, thus the UI is refreshed only when the loop ends. You need to keep your i in a member and

Timer refreshes after browser page is reloaded - Javascript

China☆狼群 提交于 2019-11-29 17:35:00
I built a countdown timer with the help of people from this platform a few days back. I thank them all for that. But I have run into another issue. When I refresh the page, the whole timer is reset and everything goes back to normal. I looked it up and realised I need to store seconds in something called the local storage of the browser. But how to implement it into my code is the problem. Similar issues like mine have different ways of solving this. I tried changing it to theirs but had the timer not showing when the page is refreshed and the button enabled when it must be disabled. Please

How can I repeat this countdown timer in a specific way…?

╄→尐↘猪︶ㄣ 提交于 2019-11-29 17:32:21
In the game a random number (loadG1) outputted and is shown for 4 seconds. Once the four seconds are up, it disappears and the user must input its value to gain a point. Once the user presses enter, their input box disappears and the program must wait until the longer CountDownTimer (currently 18 seconds) has ended to see their score. So far, they can only score one point. What I want to happen is for the contents of the 4 second countdowntimer to be repeated once they enter an answer (whether correct or not). Although, I want loadG1 to also be outputted when they countdown timer starts again.

Problems To Cancel A CountDownTimer Android Java

生来就可爱ヽ(ⅴ<●) 提交于 2019-11-29 10:18:24
When I close my app by pressing the BACK button (onBackPressed() called), the CountDownTimer doesn't stop, until it is done with counting. How can I put the CountDownTimer cancel(); in my onBackPressed() ? Because, when I quit my application (shown below with descriptions) I don't want counter toasts on my screen anymore. On top of my code: boolean network_connected = false; What's in my onCreate() : if (check_network.isInternetAvailable(this)) { network_connected = true; new connect_task_main().execute(""); } else { network_connected = false; } if (network_connected == false) { new

Pause/Resume CountDownTimer Android

眉间皱痕 提交于 2019-11-29 08:57:29
Is it possible to pause a CountDownTimer in Android? I have been looking for good solutions but I just find some ways to do this that I really don't like. As just save the left time in a variable and initialize a new CountDownTimer with that values. That kind of solutions work but they didn't look so good because I´m using a circle Progress bar and a Textview together with my countdownTimer. Was really ugly try to look this two look good with the CountDown without be able to really "pause" it. Here is my code for initialize the CountDownTimer with a ProgressBar and a TextView. public void

Circular Progress Bar ( for a countdown timer )

我只是一个虾纸丫 提交于 2019-11-28 17:38:21
Ok so I have a countdown timer of 15 seconds that works perfectly fine and I'd like to make a custom circular progress bar for that timer. I want to create a full circle that gets "slices of the pie (circle)" taken out as the timer goes down until there is no longer a circle. I'd prefer to make the shapes myself than use pre-made images because I'd like the quality to be good on any phone. How would I go about this? Thanks! I found this example very good: http://mrigaen.blogspot.it/2013/12/create-circular-progress-bar-in-android.html So I created my progress bar in this way <ProgressBar

CountDown Timer ios tutorial? [closed]

帅比萌擦擦* 提交于 2019-11-28 16:33:24
I'm making an application where the exams is going on, so when exam start the, time should start with that. For example 30 minutes and it should reduce like 29:59. How can I implement this? Can anyone please give me a sample example or a easy step by step tutorial that i can follow? Adrian P This code is used to create a countdown timer. Code for .h file. @interface UIMyContoller : UIViewController { NSTimer *timer; IBOutlet UILabel *myCounterLabel; } @property (nonatomic, retain) UILabel *myCounterLabel; -(void)updateCounter:(NSTimer *)theTimer; -(void)countdownTimer; @end Code for .m file.

Creating a count down timer- Java

≡放荡痞女 提交于 2019-11-28 13:37:54
问题 Timer timer = new Timer(); TimerTask task = new TimerTask(){ public void run(){ for (int i = 0; i <= 30; i++){ lblTimer.setText("" + i); } } }; timer.scheduleAtFixedRate(task, 0, 1000); //1000ms = 1sec I have created a timer that starts when I press a button and above is the code that run. Can anyone help me create a timer that counts to 30? Right now when I run it, sets the text "30" in the label but I want it to start at 0 and count until 30. 回答1: Each time your timer runs, it performs the

Restart Countdown Timer with new time android

家住魔仙堡 提交于 2019-11-28 13:05:12
I want to restart countdown timer with new time when countdown timer finishes. I am giving code below: futureInMillis = newTime(); CountDownTimer remainingTimeCounter = new CountDownTimer(futureInMillis, 1000) { public void onTick(long millisUntilFinished) { remainingTime = calculateRemainingTime(millisUntilFinished / 1000); runOnUiThread(updateTime); } public void onFinish() { // TODO: restart counter cancel(); futureInMillis = newTime(); // remainingTimeCounter = null; this.start(); } }.start(); we should know what the newTime() do , and you don't have to call the method cancel() , because

How can I repeat this countdown timer in a specific way…?

空扰寡人 提交于 2019-11-28 12:51:48
问题 In the game a random number (loadG1) outputted and is shown for 4 seconds. Once the four seconds are up, it disappears and the user must input its value to gain a point. Once the user presses enter, their input box disappears and the program must wait until the longer CountDownTimer (currently 18 seconds) has ended to see their score. So far, they can only score one point. What I want to happen is for the contents of the 4 second countdowntimer to be repeated once they enter an answer