chatroom

python UDP multi threaded chat room

匆匆过客 提交于 2019-12-11 15:50:17
问题 I am trying to write a python UDP chat room (that will be used later on as a room for video chats, audio calls etc). The packets arrives from the server to the client, but not from the client to the server, and I don't know why. I added prints and it is saying the packet has been sent to the ip and the port the server is listening to- so I don't know why the packets does not arrive. I will add my code, any help would be appreciated, as I really need this code to work. Server: __author__ =

Connection time out - port 4444 (java Application)

痴心易碎 提交于 2019-12-11 14:21:26
问题 I am working for my network class at a chatroom application, in java, and i have encountered some issues with the connection. The main problem is that I can connect my client to the server, however when I'm trying to use my external ip is not working.So i browsed the web and i found that I have to port forward from my router in order to accept the connection from an external ip. I've done that, but I didn't work. After I searched for an answer I found that the connection somehow is blocked,

socket.io multiple chats on one page

点点圈 提交于 2019-12-10 20:23:50
问题 I want to implement multiple chat windows on one page (like facebook for e.g.). Currently using "rooms", simplified code: [client] socket.emit('join', 'room1'); socket.emit('join', 'room2'); [server] socket.on('join', function(room) { socket.join(room); }); so each separate room on client, it is a separate class that handles the chat logic, it must receive events from server only for connected room. But if it is one page, then one socket connection used, so if one socket will connect to

How can I scroll down to a multiline TextBox's bottom line, Javascript's scrollIntoView is not working for this

雨燕双飞 提交于 2019-12-10 10:27:20
问题 I am trying to create a basic video and text chat web site.In the room page I have the video as flash and a textbox(multiline) which shows all the messages sent to the room and one textbox for users to type and send by clicking the button beside it <tr> <td> <asp:UpdatePanel ID="UpdtPnlMesajlar" runat="server" EnableViewState="true"> <ContentTemplate> <table> <tr> <td> <asp:TextBox ID="TxtBxOdaMesajlari" runat="server" ReadOnly="true" TextMode="MultiLine" Width="475" Height="100" > </asp

Xmpp IOS multiuser chat . i didnot find a way to accept the invitation from group ? how i can accept the incomming invitation

帅比萌擦擦* 提交于 2019-12-06 08:44:39
问题 When i send invitation this function is called but i can't understand what line of code should use for accept invitation*. am trying to create a multi user and multi groups invitation also called did received message function. - (void)xmppMUC:(XMPPMUC *) sender roomJID:(XMPPJID *) roomJID didReceiveInvitation:(XMPPMessage *)message { } 回答1: This is how you can accept the group invitation. You just need to activate your XMPPMUC protocol as below: XMPPMUC * xmppMUC = [[XMPPMUC alloc]

How can I scroll down to a multiline TextBox's bottom line, Javascript's scrollIntoView is not working for this

跟風遠走 提交于 2019-12-05 20:21:38
I am trying to create a basic video and text chat web site.In the room page I have the video as flash and a textbox(multiline) which shows all the messages sent to the room and one textbox for users to type and send by clicking the button beside it <tr> <td> <asp:UpdatePanel ID="UpdtPnlMesajlar" runat="server" EnableViewState="true"> <ContentTemplate> <table> <tr> <td> <asp:TextBox ID="TxtBxOdaMesajlari" runat="server" ReadOnly="true" TextMode="MultiLine" Width="475" Height="100" > </asp:TextBox> </td> </tr> <tr> <td> <asp:TextBox ID="TxtBxMesaj" runat="server" Width="412"></asp:TextBox> <asp

XMPP Room Invitation

我只是一个虾纸丫 提交于 2019-12-04 15:12:21
In my chatting application I want to implement Group Chatting functionality. For the same I want to create rooms and send the invitations to my friends to join the room. Here is my code to join and invite the friend to room. To Create the Room //Create Room btn_CreateRoom = (Button)findViewById(R.id.btn_usermenu_CreateRoom); btn_CreateRoom.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // TODO Auto-generated method stub try { muc = new MultiUserChat(connection, "room1@conference.abc.com"); muc.join("Sunil","123456"); muc.sendConfigurationForm(new

multi client/server chat program in c#?

↘锁芯ラ 提交于 2019-12-04 04:58:20
问题 the clients will be able to chat one-to-one and in group (temperately rooms) similar to Skype. I will use the server to authorize the clients my question is which is better to go with? (WCF) or (TCPClient, StreamReader, and StreamWriter) cheesr 回答1: I would vote for WCF also, as it will provide you with a common interface for doing a client/server architecture regardless of what protocol (binding) you choose behind the scenes. For example, you could very quickly make your chat program work

SignalR multiple chat rooms

这一生的挚爱 提交于 2019-12-03 07:14:09
问题 I am planning to create a chat application, and I've read that SignalR is one of the best technologies to apply. I've seen examples of it, but they only have a single chat room. I want to have multiple chat rooms. The user will just choose one of those chat rooms. Although I'm a beginner, I think to create a single chat room in SignalR is by this: <script type="text/javascript"> $(function () { var connection = $.connection.communicator; connection.receive = function (from, msg) { $("

SignalR multiple chat rooms

三世轮回 提交于 2019-12-02 19:45:29
I am planning to create a chat application, and I've read that SignalR is one of the best technologies to apply. I've seen examples of it, but they only have a single chat room. I want to have multiple chat rooms. The user will just choose one of those chat rooms. Although I'm a beginner, I think to create a single chat room in SignalR is by this: <script type="text/javascript"> $(function () { var connection = $.connection.communicator; connection.receive = function (from, msg) { $("#chatWindow").append("<li>" + from + ": " + msg + "</li>"); }; $.connection.hub.start(); $("#btnSend").click