cgpath

CGPathRef from string

此生再无相见时 提交于 2019-12-03 10:16:57
问题 Please how can we get path of particular arabic of french letter ? I've just found out that CTFontCreatePathForGlyph will give CGPathRef like, but its will be the outline of text . I need this real text path for showing a text drawing animation.. any help please 回答1: You dont require ur path to be converted into NSString at all. You can create the path for text as follows: CTFontRef font = CTFontCreateWithName(CFSTR("Helvetica-Bold"), 72.0f, NULL); NSDictionary *attrs = [NSDictionary

Why does creating and removing SKShapeNode and SKNode repeatedly cause a memory leak?

六眼飞鱼酱① 提交于 2019-12-03 10:03:34
问题 Using the sprite kit template that comes with Xcode, I modify the scene to be as follows : #import "MyScene.h" @interface MyScene () @property (nonatomic,strong)SKNode *floor; @end @implementation MyScene -(id)initWithSize:(CGSize)size { if (self = [super initWithSize:size]) { /* Setup your scene here */ } return self; } -(void)update:(CFTimeInterval)currentTime { /* Called before each frame is rendered */ [self removeAllChildren]; self.floor = nil; self.floor = [SKNode node];

Reposition CGPath/UIBezierPath in View

让人想犯罪 __ 提交于 2019-12-03 09:43:11
问题 Is it possible to reposition an already drawn CGPath/UIBezierPath on a view? I would like to move or change a path's position then perhaps recall the drawinRect method to just show the drawing again. 回答1: From your question it sounds like you are drawing the path using Core Graphics inside drawRect: (as compared to using a CAShapeLayer ) so I'll explain the version first. Moving a CGPath You can create a new path by transforming another path. A translation transform moves the transformed

Sprite Kit - SKShapeNode Path not drawing Quad Curve

余生颓废 提交于 2019-12-03 09:24:58
I have been delving in to Apple's new Sprite Kit, and been using it for a while now. However I ran into an issue when trying to draw a curved path for an SKShapeNode . It just appears to draw a straight line instead. Here is a very simple example of the issue I am having - experimenting with drawing a CGPath for an SKShapeNode : CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, 0, 0); CGPathAddQuadCurveToPoint(path, NULL, 50, 100, 100, 0); CGPathAddLineToPoint(path, NULL, 50, -100); CGPathCloseSubpath(path); SKShapeNode *shape = [[SKShapeNode alloc]init]; shape.path

How can i convert NSBezierPath to CGPath

放肆的年华 提交于 2019-12-03 08:14:45
问题 How can i convert between NSBezierPath to CGPath . Thanks. 回答1: Right from Apple documentation: Creating a CGPathRef From an NSBezierPath Object Here is the relevant code. @implementation NSBezierPath (BezierPathQuartzUtilities) // This method works only in OS X v10.2 and later. - (CGPathRef)quartzPath { int i, numElements; // Need to begin a path here. CGPathRef immutablePath = NULL; // Then draw the path elements. numElements = [self elementCount]; if (numElements > 0) { CGMutablePathRef

How to create a path using MKOverlayPathView?

戏子无情 提交于 2019-12-03 07:19:02
问题 I've been looking at Apple's iOS Class Reference documentation, and am unfortunately none the wiser. I have downloaded their sample code KMLViewer but they've overcomplicated it... All I really want to know is how to generate a path and add it to the MKMapView . The documentation talks of using a CGPathRef , but doesn't really explain how. 回答1: Here's how to generate a path and add it as an overlay to an MKMapView . I'm going to use an MKPolylineView , which is a subclass of MKOverlayPathView

Trim/subtract CGPath from CGPath?

≡放荡痞女 提交于 2019-12-03 03:00:04
I have some CGPath (a poly with two circle) carried out on a CAShapeLayer . Can I trim/subtract paths like this? Instead of do the math, the result can be achieved at drawing time using kCGBlendModeClear . // Create the poly. CGContextBeginPath(context); CGContextMoveToPoint (context, a_.x, a_.y); CGContextAddLineToPoint (context, b_.x, b_.y); CGContextAddLineToPoint (context, c_.x, c_.y); CGContextAddLineToPoint (context, d_.x, d_.y); CGContextClosePath(context); // Draw with the desired color. CGContextSetFillColorWithColor(context, self.color.CGColor); CGContextFillPath(context); // Create

Is it possible to play a path backwards in a CAKeyFrameAnimation?

半城伤御伤魂 提交于 2019-12-03 02:50:29
I want to animate the position of a CALayer based on a CGPath, but I want to play it backwards. Is there any way to animate a path backwards, or reverse a CGPath? animation.speed = -1; ? This may not be the best solution, but it worked for me. I told the animation to autoreverse, then started it halfway in. But to prevent it from animating back again I needed to terminate it early. - (void) animate { CAKeyframeAnimation * pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; pathAnimation.path = path; pathAnimation.duration = 15.0; pathAnimation.calculationMode =

Why does creating and removing SKShapeNode and SKNode repeatedly cause a memory leak?

给你一囗甜甜゛ 提交于 2019-12-03 01:35:28
Using the sprite kit template that comes with Xcode, I modify the scene to be as follows : #import "MyScene.h" @interface MyScene () @property (nonatomic,strong)SKNode *floor; @end @implementation MyScene -(id)initWithSize:(CGSize)size { if (self = [super initWithSize:size]) { /* Setup your scene here */ } return self; } -(void)update:(CFTimeInterval)currentTime { /* Called before each frame is rendered */ [self removeAllChildren]; self.floor = nil; self.floor = [SKNode node]; CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, nil, 0, 10); for(int i = 2; i<self.frame.size

Reposition CGPath/UIBezierPath in View

瘦欲@ 提交于 2019-12-03 00:04:01
Is it possible to reposition an already drawn CGPath/UIBezierPath on a view? I would like to move or change a path's position then perhaps recall the drawinRect method to just show the drawing again. From your question it sounds like you are drawing the path using Core Graphics inside drawRect: (as compared to using a CAShapeLayer ) so I'll explain the version first. Moving a CGPath You can create a new path by transforming another path. A translation transform moves the transformed object a certain distance in x and y. So using a translation transform you can move your existing path a certain