Is it possible to play a path backwards in a CAKeyFrameAnimation?

半城伤御伤魂 提交于 2019-12-03 02:50:29
animation.speed = -1;

?

This may not be the best solution, but it worked for me. I told the animation to autoreverse, then started it halfway in. But to prevent it from animating back again I needed to terminate it early.

- (void) animate {
    CAKeyframeAnimation * pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    pathAnimation.path = path;
    pathAnimation.duration = 15.0;
    pathAnimation.calculationMode = kCAAnimationPaced;
    pathAnimation.timeOffset = pathAnimation.duration;
    pathAnimation.autoreverses = YES;

    NSString * key = @"pathAnimation";
    [animatedView.layer addAnimation:pathAnimation forKey:key];
    [NSTimer scheduledTimerWithTimeInterval:pathAnimation.duration target:self selector:@selector(endAnimation:) userInfo:key repeats:NO];
}

- (void) endAnimation:(NSTimer *)timer {
    [animatedView.layer removeAnimationForKey:timer.userInfo];
}

If a better ways exists, I'd like to know.

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