c++03

How were move semantics addressed before C++11?

蓝咒 提交于 2021-02-18 02:29:34
问题 I've been reading up on move semantics lately and how it was introduced into C++11. The main gist is that programs could become more efficient by creating objects by 'stealing' pointers to temporary objects. This is much more efficient than doing a deep copy of the temporary object to create new objects. In C++11 (and onward), this is achieved with the use of rvalue references. All temporary objects (objects that don't have a known place within your programs memory) are considered rvalues.

How were move semantics addressed before C++11?

折月煮酒 提交于 2021-02-18 02:29:19
问题 I've been reading up on move semantics lately and how it was introduced into C++11. The main gist is that programs could become more efficient by creating objects by 'stealing' pointers to temporary objects. This is much more efficient than doing a deep copy of the temporary object to create new objects. In C++11 (and onward), this is achieved with the use of rvalue references. All temporary objects (objects that don't have a known place within your programs memory) are considered rvalues.

How were move semantics addressed before C++11?

这一生的挚爱 提交于 2021-02-18 02:26:26
问题 I've been reading up on move semantics lately and how it was introduced into C++11. The main gist is that programs could become more efficient by creating objects by 'stealing' pointers to temporary objects. This is much more efficient than doing a deep copy of the temporary object to create new objects. In C++11 (and onward), this is achieved with the use of rvalue references. All temporary objects (objects that don't have a known place within your programs memory) are considered rvalues.

How does deque have an amortized constant Time Complexity

痴心易碎 提交于 2021-02-06 10:51:27
问题 I read here from the accepted answer that a std::deque has the following characteristic 1- Random access - constant O(1) 2- Insertion or removal of elements at the end or beginning - amortized constant O(1) 3- Insertion or removal of elements - linear O(n) My question is about point 2. How can a deque have an amortized constant insertion at the end or beginning? I understand that a std::vector has an amortized constant time complexity for insertions at the end. This is because a vector is

How to iterate through a STL set till the second last element?

这一生的挚爱 提交于 2021-01-28 08:11:19
问题 I want to iterate through a STL set to do operations on elements pairwise in the set. For eg. if set S={1,2,3), I need to be able to check {1,2},{2,3},{1,3}. So a very wrong C++ code for this would be as follows- set<bitset<2501> > arr; unsigned sz = arr.size(); rep(i,sz-1) { for(j=i+1;j<sz;j++) { //do processing and in my case is an OR operation if(((arr[i])|(arr[j])) == num) { cnt++; } } } I wrote the above wrong code to give you a better idea of what I want to do. A better version (should

Is it possible to define a 'move-and-swap idiom' equivalent in C++03

不想你离开。 提交于 2021-01-27 16:10:17
问题 I'm bound to C++03 and I have a non-copyable object (e.g. holding a resource). I need to use move-and-swap semantics to be able to do something similar and avoid copies: MyClass returnMyClass(void) { MyClass temp; // fill 'temp' members with actual data return temp; } int main(void) { MyClass test; test = returnMyClass(); // need to avoid copies } Is it possible to respect all these requirements in C++03? It is basically the same case of this, but for C++03. To put the question in other words

How to properly replace sprintf_s by sprintf in C++03?

半城伤御伤魂 提交于 2020-06-26 03:48:31
问题 sprintf_s is a Microsoft implementation of the function sprintf where they patched a flaw, adding an argument to take a boundary value where the function is limited to write. An equivalent was introduced in C++11 : snprintf . But here, we are talking of C++03 syntax. Signatures: count_char_written sprintf(char* string_out, const char* output_template, VARIADIC_ARGS); // and count_char_written sprintf_s(char* string_out, size_t buffer_max_size, const char* output_template, VARIADIC_ARGS);

Are static class members guaranteed to be initialized before `main` is called?

守給你的承諾、 提交于 2020-06-24 04:48:58
问题 Is there any guarantee that static class members are initialized before main is called? 回答1: I think no : [C++03: 3.6.2/3]: It is implementation-defined whether or not the dynamic initialization (8.5, 9.4, 12.1, 12.6.1) of an object of namespace scope is done before the first statement of main . If the initialization is deferred to some point in time after the first statement of main , it shall occur before the first use of any function or object defined in the same translation unit as the

Are static class members guaranteed to be initialized before `main` is called?

可紊 提交于 2020-06-24 04:48:28
问题 Is there any guarantee that static class members are initialized before main is called? 回答1: I think no : [C++03: 3.6.2/3]: It is implementation-defined whether or not the dynamic initialization (8.5, 9.4, 12.1, 12.6.1) of an object of namespace scope is done before the first statement of main . If the initialization is deferred to some point in time after the first statement of main , it shall occur before the first use of any function or object defined in the same translation unit as the