winforms graphics with nearest neighbor filtering clipping edges of image
问题 I'm writing a Chip8 emulator/interpreter. It's going great. To the point I need a UI to play some games and watch this bad Jackson in motion. I first ran into a problem where drawing the framebuffer (which is just a bitmap) to the screen was super-blurry. After figuring out I needed to set the interpolation mode to Nearest Neighbor it looked much better, but it seems the edges of the image are either being clipped or I'm misunderstanding the interpolation at work. Here's a screenshot. The