bitmap-fonts

Draw a BitmapFont rotated in libgdx

∥☆過路亽.° 提交于 2019-11-30 04:03:36
问题 I can't seem to figure out how to rotate a Bitmap font correctly. I think you modify the transformation matrix of the SpriteBatch. However, trying to rotate that rotates the text around some point, and I don't know how to rotate it relative to the text itself. 回答1: you can try the following code: Matrix4 mx4Font = new Matrix4(); BitmapFont font; SpriteBatch spriteFont; font = new BitmapFont(Gdx.files.internal("data/font/agencyFB.fnt"), Gdx.files.internal("data/font/agencyFB.png"), true); /

How to convert a bitmap font (.FON) into a truetype font (.TTF)?

荒凉一梦 提交于 2019-11-27 06:38:37
My program (win32, Delphi) needs to display special chars in some columns of a table. To do that I use a special font for those columns. I got the font from my client. It is a .FON font. It works good on the screen but I often get problems as soon as I want to use it to print something. I would like to convert this .FON font into to truetype font (.TTF) to avoid the problems. I don't care if the font does not scale good. I should just looks exactly the same when used on the screen with the same size as the default size of the original font. Do someone know a way to do that? (It don't necessary

How to convert a bitmap font (.FON) into a truetype font (.TTF)?

拜拜、爱过 提交于 2019-11-26 12:55:02
问题 My program (win32, Delphi) needs to display special chars in some columns of a table. To do that I use a special font for those columns. I got the font from my client. It is a .FON font. It works good on the screen but I often get problems as soon as I want to use it to print something. I would like to convert this .FON font into to truetype font (.TTF) to avoid the problems. I don\'t care if the font does not scale good. I should just looks exactly the same when used on the screen with the