bitmap-fonts

Simulate kerning for a bitmapped font with Fabric JS

那年仲夏 提交于 2021-01-27 05:12:21
问题 I am trying to create an effect with Fabric JS where letters appear to be "embroidered" on a sweater like this: I can achieve this effect in Photoshop by using this action. My idea for getting it into a <canvas> is to render out a png from Photoshop of every embroidered letter. Then, I will take each letter and place it on the canvas based on what the user types. However this approach will not have correct kerning. To fix this, I was trying to write out text in Fabric using the same font and

Simulate kerning for a bitmapped font with Fabric JS

寵の児 提交于 2021-01-27 05:11:51
问题 I am trying to create an effect with Fabric JS where letters appear to be "embroidered" on a sweater like this: I can achieve this effect in Photoshop by using this action. My idea for getting it into a <canvas> is to render out a png from Photoshop of every embroidered letter. Then, I will take each letter and place it on the canvas based on what the user types. However this approach will not have correct kerning. To fix this, I was trying to write out text in Fabric using the same font and

Simulate kerning for a bitmapped font with Fabric JS

99封情书 提交于 2021-01-27 05:11:21
问题 I am trying to create an effect with Fabric JS where letters appear to be "embroidered" on a sweater like this: I can achieve this effect in Photoshop by using this action. My idea for getting it into a <canvas> is to render out a png from Photoshop of every embroidered letter. Then, I will take each letter and place it on the canvas based on what the user types. However this approach will not have correct kerning. To fix this, I was trying to write out text in Fabric using the same font and

Simulate kerning for a bitmapped font with Fabric JS

試著忘記壹切 提交于 2021-01-27 05:09:33
问题 I am trying to create an effect with Fabric JS where letters appear to be "embroidered" on a sweater like this: I can achieve this effect in Photoshop by using this action. My idea for getting it into a <canvas> is to render out a png from Photoshop of every embroidered letter. Then, I will take each letter and place it on the canvas based on what the user types. However this approach will not have correct kerning. To fix this, I was trying to write out text in Fabric using the same font and

How to convert TTF to FNT with Fontforge

為{幸葍}努か 提交于 2020-01-10 18:56:08
问题 I have a TTF font, that needs to be converted in FNT (and ideally in pcf too). I tried Fontforge, but when I loaded font and chose to generate font - nothing could be selected from the list on the right, except "No bitmap fonts" though there was WIN FNT. Can anyone help me with this? 回答1: FNT is a bitmap format while TTF is an outline/vector format. To get FNT output, you'll first need to create a bitmap strike or strikes. Fontforge can do this if it has been built with Freetype included: Go

Showing non-western language from right to left in libgdx (Android)

允我心安 提交于 2019-12-11 11:08:54
问题 This is my problem: I'm using Hiero to generate a font for my libgdx game (files .fnt and .png).I success to generate a custom font, but for laguage like arabic (writing text from right to left). i show the result starting from left to right but me i want to show it from right to left. example: For the world "النتيجة" I show in the game :"ةج ي ت ن لا" I if any one have a procedure/ or experience whith a non-western language how to showing the text from right to left?. thanks. 来源: https:/

I need a Windows-compatible, square pixel font

蓝咒 提交于 2019-12-06 15:11:43
问题 I'm looking for a square pixel font, preferably 8x8 pixels per character. I would like it to look something like this: ibm-style font http://dwarf.lendemaindeveille.com/images/0/0e/CGA8x8thick.png I need more or less every character shown here, especially the box drawing ones. The very few Windows fonts I've found after about an hour of searching don't have very few (if any) extended characters. I'm currently writing a pseudo-roguelike, and I've always preferred square fonts in roguelikes. I

I need a Windows-compatible, square pixel font

放肆的年华 提交于 2019-12-04 21:45:57
I'm looking for a square pixel font, preferably 8x8 pixels per character. I would like it to look something like this: ibm-style font http://dwarf.lendemaindeveille.com/images/0/0e/CGA8x8thick.png I need more or less every character shown here, especially the box drawing ones. The very few Windows fonts I've found after about an hour of searching don't have very few (if any) extended characters. I'm currently writing a pseudo-roguelike, and I've always preferred square fonts in roguelikes. I can use other methods if I must, but it would make my life a million times easier if a font like this

Draw a BitmapFont rotated in libgdx

倖福魔咒の 提交于 2019-11-30 20:47:49
I can't seem to figure out how to rotate a Bitmap font correctly. I think you modify the transformation matrix of the SpriteBatch. However, trying to rotate that rotates the text around some point, and I don't know how to rotate it relative to the text itself. you can try the following code: Matrix4 mx4Font = new Matrix4(); BitmapFont font; SpriteBatch spriteFont; font = new BitmapFont(Gdx.files.internal("data/font/agencyFB.fnt"), Gdx.files.internal("data/font/agencyFB.png"), true); //must be set true to be flipped mx4Font.setToRotation(new Vector3(200, 200, 0), 180); spriteFont

How to convert TTF to FNT with Fontforge

若如初见. 提交于 2019-11-30 13:06:27
I have a TTF font, that needs to be converted in FNT (and ideally in pcf too). I tried Fontforge, but when I loaded font and chose to generate font - nothing could be selected from the list on the right, except "No bitmap fonts" though there was WIN FNT. Can anyone help me with this? FNT is a bitmap format while TTF is an outline/vector format. To get FNT output, you'll first need to create a bitmap strike or strikes. Fontforge can do this if it has been built with Freetype included: Go to Element -> Bitmap Strikes Available. Select the 'Win' button Under 'Point Sizes' enter the size (or sizes