billing

How to find acrued billing charges for Windows Azure

梦想的初衷 提交于 2019-12-06 09:05:33
Is there a way or place to go to find out how much usage and ultimately costs have accrued against your Windows Azure account ? I am really interested in usage details so that I can get an estimate of costs for our application in test and try to predict when I scale it out. You cannot get a complete picture of metering / billing info programatically. However, your Windows Azure account has detailed monthly billing statements that break everything down: compute time per role, bandwidth, storage consumption, etc. Here's the link on the portal, at windows.azure.com : Then, sign in: Finally: view

How to run app on App Engine for free

僤鯓⒐⒋嵵緔 提交于 2019-12-05 09:25:15
I am trying to run Parse Server, a Node.js app, on Google App Engine. And I am on trial period with $300 free credit. From this page, https://cloud.google.com/appengine/docs/quotas , it says there is 28 free instance-hours per day. The app is running with 2 instances and, according to the report, my account is being charged for Compute Engine (G1 Small) for 48 hours everyday. So how could I benefit from that 28 free hours? There are 28 free instance-hours per day for frontend instances only when you are using one of the standard environments or runtimes(python, java, php and go) and not when

Purchases in Android

此生再无相见时 提交于 2019-12-05 07:02:44
问题 How are purchases of physical products handled in android? Are there any limitants and/or considerations? As I read in this article: http://developer.android.com/guide/market/billing/index.html Android developers are only considering digital products not physical. Nevertheless,I just found an office depot app which let us choose physical products from their store, add them to a shopping car and check them out. Furthermore, when cheking out we also have the chance to add a payment account i.e.

How to implement in-game currency with Google's In-app Billing Version 3

断了今生、忘了曾经 提交于 2019-12-05 02:35:24
问题 Like the title says, how should I implement a currency system with Google's latest in-app billing v3. The basics: I have currency. This currency is earned or purchased. Currency is given to players periodically. Currency can be purchased in lots (1,5,10,20,50,100) or atleast that is what I wanted. Google Play v3 forces you to store ownership details of consumable items on their servers. You can not purchase the same item over until it is consumed first, removed from ownership according to

How does Heroku billing dynos work exactly?

假如想象 提交于 2019-12-04 10:38:28
问题 I was trying to understand the Heroku pricing system. Okay so the free account receives 1000 dyno/hour. What's the exact meaning of a dyno/hour? It depends on what? Requests per seconds? Number of users? If i want to switch to the non sleeping offer, i'll have to pay 7$ per dyno. So the 1000 free dynos will cost me 7000$ per month? How many users approximately does 1000 dyno/month support? Thanks. 回答1: Assuming you verify your account with a credit card, you have 1000 free dyno hours per

Using external payments processor on Android for SaaS instead of Google Play In-app Billing

*爱你&永不变心* 提交于 2019-12-04 08:57:36
问题 I’ve built a SaaS website with subscriptions, enabled by an external payments processor (which could be Stripe, Braintree, Paddle, etc.). Now this website for my SaaS has been packaged in a small WebView wrapper and is about to be released as an Android app. But on the Stripe website, I found this: Google’s developer terms require that purchases related to the app, such as premium features or credits, are made via their native In-app Billing API. – https://stripe.com/docs/mobile/android

Android In App Billing DEVELOPER_PAYLOAD not coming through

和自甴很熟 提交于 2019-12-04 02:27:08
I've been playing around the the Dungeons app and also my own billing code and pretty much have everything working except for one strangeness. It seems that no matter what I do I can't get the DEVELOPER_PAYLOAD to show up in the JSON signed response. If I'm reading thing right, the docs seem to say that I should see the developer_payload in the JSON market response. The Dungeons app seems to think it should see the developer_payload in the json too. I haven't gotten it to work in my code and it doesn't seem to work in the Dungeons example either on my phone. Here are some snippets of my code:

Purchases in Android

纵然是瞬间 提交于 2019-12-03 20:42:36
How are purchases of physical products handled in android? Are there any limitants and/or considerations? As I read in this article: http://developer.android.com/guide/market/billing/index.html Android developers are only considering digital products not physical. Nevertheless,I just found an office depot app which let us choose physical products from their store, add them to a shopping car and check them out. Furthermore, when cheking out we also have the chance to add a payment account i.e. credit card, meaning we must use security either for storing credit card data or to send it. When

Experience with billing systems

青春壹個敷衍的年華 提交于 2019-12-03 13:11:39
问题 It would be very useful to have feedback on the various API and services that let you bill the customers, so it's possible to compare : Security; Quality of API; Commercial reliability; Number of languages that can use it; General usage of them; Ease of set up; Economic price; Technical price. I thinking here of course of Paypal, Google Checkout but bank credit card based systems as well. I set that to community wiki since it's a very open question. 回答1: BrainTree (and to some extent, other

How does Heroku billing dynos work exactly?

柔情痞子 提交于 2019-12-03 06:32:24
I was trying to understand the Heroku pricing system. Okay so the free account receives 1000 dyno/hour. What's the exact meaning of a dyno/hour? It depends on what? Requests per seconds? Number of users? If i want to switch to the non sleeping offer, i'll have to pay 7$ per dyno. So the 1000 free dynos will cost me 7000$ per month? How many users approximately does 1000 dyno/month support? Thanks. Assuming you verify your account with a credit card, you have 1000 free dyno hours per month to play with. A "dyno hour" is simply one hour of a dyno running. If you have just 1 app running just 1