awesomium

interacting with awesominum webcontrol

对着背影说爱祢 提交于 2019-12-08 04:11:08
问题 Can you find HTML elements in awesomium webcontrol to do the further processing? For example, I can find necessary element (or even element collection) in Watin using: Link playButton = myie.ElementOfType<Link>(Find.ById("myid")); // find link (<a>) Div test = myie.Div(Find.ById("audio")); // find div (<div>) When found - you can extract multiple properties of that element string classname = playButton.ClassName; // alternatively -> inner text, link, id, class and all bucket of other

executing javascript in awesomium to click on a div

╄→гoц情女王★ 提交于 2019-12-07 12:14:41
问题 I'm using Awesomium in C# winforms app to click on a div inside the webpage. the following script works just fine if you type it directly in google chrome: javascript: document.getElementById('ac_play').click(); but when I try to execute it in awesomium using either: webControl1.ExecuteJavascript("document.getElementById('ac_play').click();"); or this: webControl1.LoadURL("javascript: document.getElementById('ac_play').click();"); It's not working. Which makes me think - does Awesomium

How to return JavaScript results back to C# with Awesomium?

喜夏-厌秋 提交于 2019-12-07 08:44:24
问题 I created a new WPF project, and added a Awesomium 1.6.3 WebControl to it. Then, I added this code to MainWindow.xaml.cs : private void webControl1_Loaded(object sender, RoutedEventArgs e) { webControl1.LoadURL("https://www.google.com/"); } private void webControl1_DomReady(object sender, EventArgs e) { var wc = new WebClient(); webControl1.ExecuteJavascript(jQuery); webControl1.ExecuteJavascript(@"var __jq = jQuery.noConflict();"); webControl1.ExecuteJavascript(@"alert(__jq);"); using(var

Is there any way to use authentication with proxy in Awesomium?

ぐ巨炮叔叔 提交于 2019-12-06 04:13:09
问题 I can't seem to find a way to use proxies with username and password (http/socks4). Any input would be great :) I 'm using the .net wrapper, but I guess that does not make any difference. Thanks, John 回答1: You need to handle the WebControl LoginRequest Event, that is if you want to specify the user name an password in code private void webcontrol_LoginRequest (object sender, LoginRequestEventArgs e) { e.Username = "username"; e.Password = "password"; e.Handled = EventHandling.Modal; e.Cancel

How to login to google accounts using awesomium in C#.net?

天涯浪子 提交于 2019-12-06 01:44:30
I'm learning Awesomium and following is the code in which I'm trying to login to https://accounts.google.com . I'm successfully able to set the login and password field values in the page, but not able to submit the login form, neither does the click works. Can anyone help me how to login? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Awesomium.Core; namespace Awesom { class Program1 { public static void Main(String[] args) { Console.WriteLine("Started...."); WebView wv = WebCore.CreateWebView(1024, 600); wv.Source =

executing javascript in awesomium to click on a div

时光怂恿深爱的人放手 提交于 2019-12-05 20:47:39
I'm using Awesomium in C# winforms app to click on a div inside the webpage. the following script works just fine if you type it directly in google chrome: javascript: document.getElementById('ac_play').click(); but when I try to execute it in awesomium using either: webControl1.ExecuteJavascript("document.getElementById('ac_play').click();"); or this: webControl1.LoadURL("javascript: document.getElementById('ac_play').click();"); It's not working. Which makes me think - does Awesomium support "div clicks" or not? Or maybe there is another reason why it's not working? I've also tried to

Offscreen & embeddable browsers comparison (for use in a game) [closed]

血红的双手。 提交于 2019-12-04 08:23:18
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 4 years ago . We've been looking at adding decent browser support to our C++ application; this question is about GUI-independent browser libraries since our project involves 3D rendering and doesn't quite fit a normal GUI. The two I've seen so far are Berkelium and Awesomium. Both seem to work in a similar way from my quick

How do i implement Awesomium 1.7.4.2 in a Monogame project?

这一生的挚爱 提交于 2019-12-04 08:11:17
问题 Im trying to render render a browser in side my monogame project, for drawing some interface & stuff. I've done this in the past with older versions of awesomium with no problems. But i can't figure out how to properbly initialize awesomium in this new version, I get an error no matter how i try to go about it. As i understand it i need to call WebCore.Run() once, instead of WebCore.Update(), but i get varius exceptions from that method. Here are the steps that i've followed so far: Install

Offscreen & embeddable browsers comparison (for use in a game) [closed]

落爺英雄遲暮 提交于 2019-12-02 22:56:17
Closed. This question is off-topic. It is not currently accepting answers. Learn more . Want to improve this question? Update the question so it's on-topic for Stack Overflow. We've been looking at adding decent browser support to our C++ application; this question is about GUI-independent browser libraries since our project involves 3D rendering and doesn't quite fit a normal GUI. The two I've seen so far are Berkelium and Awesomium . Both seem to work in a similar way from my quick investigation, rendering to an offscreen-buffer which you blt into your own window/game/anything. Awesomium is

How to hide the cursor in Awesomium

不想你离开。 提交于 2019-12-02 07:51:09
问题 I tried this: <awe:WebControl x:Name="webBrowser" Cursor="None" Source="http://example.com/"/> but the cursor still shows. I figured that I could alter the CSS of the page by adding the following line: *{ cursor: none; } But, is there a solution for when I don't have the access to the actual page that I'm showing? 回答1: You can use a ResouceInterceptor and manipulate the page on the fly to insert custom CSS. EDIT: The following implementation should do the job. (It assumes there is a text.css