Finding the best move using MinMax with Alpha-Beta pruning
问题 I'm working on an AI for a game and I want to use the MinMax algorithm with the Alpha-Beta pruning . I have a rough idea on how it works but I'm still not able to write the code from scratch, so I've spend the last two days looking for some kind of pseudocode online. My problem is that every pseudocode I've found online seems to be based on finding the value for the best move while I need to return the best move itself and not a number. My current code is based on this pseudocode (source)