application-loader

Application Loader (Apple) stuck on “Sending API usage to iTunes Connect”

放肆的年华 提交于 2019-11-30 13:21:33
问题 I am submitting an iOS app to the App Store using Application Loader, however, it never gets past the " Sending API usage to iTunes Connect " stage. There is no error - this stage just doesn't complete. I have verified that the Mac is connecting to the internet (I can visit websites). Also, the app is tiny (6MB) so this can't conceivably just be a long upload. I've tried leaving this for 20 minutes. The background to this is that I developed in Flash CS5 on a Windows PC, built it for

Application Loader (Apple) stuck on “Sending API usage to iTunes Connect”

旧巷老猫 提交于 2019-11-30 06:53:41
I am submitting an iOS app to the App Store using Application Loader, however, it never gets past the " Sending API usage to iTunes Connect " stage. There is no error - this stage just doesn't complete. I have verified that the Mac is connecting to the internet (I can visit websites). Also, the app is tiny (6MB) so this can't conceivably just be a long upload. I've tried leaving this for 20 minutes. The background to this is that I developed in Flash CS5 on a Windows PC, built it for distribution there, and now on the Mac I am loading the final file into Application Loader to submit it. It

Invalid Image Path - No image found at the path referenced under key “CFBundleIconFile”: Icon.png

谁说胖子不能爱 提交于 2019-11-30 04:10:31
I got this error from Application Loader when uploading my app to App Store. My app was developed at the time of iOS 3.0, and still targets at iOS 4.3 and above. I recently updated the app to make it iOS7-compatible. But the Application Loader always returned this type of error to me. I searched the Internet and found that I am not alone. So I created this post and hopefully what I found out about the app icons can help other people. Sounds like you may, like me, have accepted the suggestion by XCode 5.0 to migrate your icon files to a catalog. When you do that, you need to remove the

Very Slow App Upload/Communication Failure - Application Loader

纵饮孤独 提交于 2019-11-30 03:26:18
问题 I have been using application loader since one year. But for last few months I have problems with the application loader. When I click on the send button in the Application loader it shows Authenticating with iTunes Store. This authentication step takes around 5 minutes. After that it shows communicating with iTunes Store for around 10-15 mins and then throws up a communication error: Communication Error. Please use diagnostic mode to check connectivity. You need to have outbound access to

iOS : Resubmit the rejected app after fixing issue

怎甘沉沦 提交于 2019-11-29 16:17:43
问题 My App was rejected by Apple, Now I have fixed the issues and want to upload the updated bundle file, but when I try opening the compressed bundle file using Application loader, I am getting an error "No eligible applications were found" for Applicaton loader. Please suggest solution. Do I need to change anything in the iTunesConnect? Thanks 回答1: You need to login in to iTunes connects and need to do again "Ready to submit binary". Right now your app status should be "Rejected". So you must

Application Loader, new weird warning about Signiant Transfer Engine

我与影子孤独终老i 提交于 2019-11-29 14:05:49
Application Loader shown me a weird warning message instead of the check-in-big-green-circle before the "Thank you" dialog. "Creating a new Signiant Transfer Engine because the previous transfer had to be canceled. This session is at risk of running out of available system resources." I used Application Loader 2.5.2 on OS X Lion 10.7.3. In the Activity window, all seemed good and the binary itself has been uploaded to the iTunes Connect, the app status goes Waiting For Review. Has anyone experienced this? philippe Same error message "Creating a new Signiant Transfer Engine because the previous

iOS app build not showing up in iTunes Connect

自作多情 提交于 2019-11-29 09:46:42
I know there are a lot of questions about this already, but I am fairly certain my question has not been answered yet. I uploaded a build of my iOS app via Application Loader, and that went well. I got to the end with a message of "Done", so I thought it was okay. Then I went to check in iTunes Connect and I cannot see a build ( not even under "Activity" ). I waited for an hour and I retried uploading the build. In Application Loader I now get the error "Redundant Binary Upload", so that tells me that my build is somewhere in iTunes Connect, but I can't find it. What could have gone wrong? Is

ERROR ITMS-9000: “Missing Code Signing Entitlements. No entitlements found in bundle” - How to change app ID name

烈酒焚心 提交于 2019-11-29 05:02:19
I recently re-signed my app with another certificate (I do not have the source code, so I had to do this to upload it to the App Store). When I tried to upload it, I got: ERROR ITMS-9000: "Missing Code Signing Entitlements. No entitlements found in bundle 'xxx.xxxxxx.xxxxxx' for executable 'Payload/xxxxxxx.app/Xxxxxxxx'."" at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage)". I read in other posts that my bundle ID has to match my new App ID, from the new certificate I just signed. I need direct instructions on how change the bundle ID in the IPA file! Like, real step-by-step

Updated iOS Applications Agreement

自闭症网瘾萝莉.ら 提交于 2019-11-29 00:54:58
I am trying to upload my app but I get this error when I try to upload it through Application Loader: A new version of the iOS Paid Applications Agreement with updated pricing information is now available in the Contracts, Tax, and Banking module. To be able to continue creating new apps and upload binaries for the App Store, your Team Agent must review and agree to the updated terms of the iOS Paid Applications Agreement. To access the iOS Paid Applications Agreement, you must have accepted the latest version of the iOS Developer Program Agreement in the iOS Dev Center on developer.apple.com.

Submitting Ad-hoc app to Appstore / iTunesConnect

霸气de小男生 提交于 2019-11-28 23:26:28
I know how to sign an app with Appstore mobile provision, and how to re-sign an Adhoc-signed IPA with Appstore mobile provision. This is not my question. My question is, can you submit Adhoc-signed IPA to Appstore / iTunesConnect, and have it pass Apple verification and eventually be distributed through Appstore. Why? So that I don't have to store a redundant Appstore-signed IPA along every Adhoc-signed release candidate IPA, and don't have to do the extra step of re-signing that requires a Mac machine. When using Application Loader , it is able to find all the stupid little errors, like