in-app-purchase

Where to find Apple's new command-line delivery tool Transporter? [closed]

牧云@^-^@ 提交于 2019-12-20 09:19:47
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 7 years ago . I received the following email from Apple: You can now deliver your app's In-App Purchase and Game Center metadata to the App Store using Transporter, Apple’s command-line delivery tool. To deliver with Transporter, you must use App Store packages, which are directories that contain your app's In-App Purchase

Verifying signature on android in-app purchase message in Python on Google App Engine

妖精的绣舞 提交于 2019-12-20 08:38:13
问题 The sample application on the android developers site validates the purchase json using java code. Has anybody had any luck working out how to validate the purchase in python. In particular in GAE? The following are the relevant excerpts from the android in-app billing example program. This is what would need to be converted to python using PyCrypto which was re-written to be completely python by Google and is the only Security lib available on app engine. Hopefully Google is cool with me

Preventing Trial Period Fraudulent in iOS In App purchases

感情迁移 提交于 2019-12-20 06:19:19
问题 We have a app with a auto renewable IAP for which we offer a initial trial period to the user and charge once the trial period has expired. Our app maintains user account management(user login) and all features (including the IAP) are accessible only when the user is logged in. There are two scenarios to consider: Case 1: A new user(app user) opts to purchase the subscription for trial period on a device where she's logged in with her apple id. She later(post expiry of the trial period)

Delay when verifying Android in-app purchase with Google Checkout Polling API

拜拜、爱过 提交于 2019-12-20 03:14:39
问题 I'm trying to verify Android in-app purchases from my server using the Google Checkout API. As per this other query (App on Android market - HTTP notifications don't come), I get no callback so I'm using the polling API. It's working fine, except that I'm getting a 5 or 6 minute delay before the polling receives the notifications about a purchase, even though all the information is already visible to the user logged in to the merchant account in a browser. Checking the API documentation, it

IAP fails after release, but no in development stage

限于喜欢 提交于 2019-12-20 02:51:36
问题 Here is the history of my app. In v1.0 I didn't have IAP. In v2.0 I had IAP code, and it worked while I was developing. When v2.0 was released, I checked and run a non-testing device (an iPhone under my itunesconnect user name, but does not have provision file installed, so I take it as a non-relevant device) and I got error message, which of course was set up by myself. The error is for situation that the app could not connect to Apple or could not find IAP for the app. The error shows up

Linker command failed with exit code 1 (duplicate symbol)

泄露秘密 提交于 2019-12-20 02:46:15
问题 I developing a game in Unity and I have used Admob, Facebook and GameCenter in it. It was working fine on iOS until I have added the OpenIAB for in-app purchase, though it works fine in Unity Editor. I am getting this error in xcode: duplicate symbol __Z14MakeStringCopyPKc in: /Users/UmerAzeem/Library/Developer/Xcode/DerivedData/Unity-iPhone-ejwaywhkiokzjofdpwnbebkbleai/Build/Intermediates/Unity-iPhone.build/Debug-iphoneos/Unity-iPhone.build/Objects-normal/armv7/FBUnityUtility.o /Users

Invalid short purchase tokens

僤鯓⒐⒋嵵緔 提交于 2019-12-20 02:39:16
问题 I have android app with subscription in-app purchase. Because I am using the subscription to deliver data from online service, I am using verification of purchase on server side via google play API (with purchase token the app send me after purchase). Majority of purchase tokens in my database are long alphanumeric strings, something like this : djcbhbiertdkkotyuupnlmioppb.AO-J1Ozg0oasdfB3MAlWy-PihFE_nPVRMMfTW2_VPJt5KTKQA3CXNwyqweJAtUdIGTuOW9zEIIy-XS_4Un-a-Co6aEs__Adj1rZ4GtRxPKr04ph-l6nP2sU

Requesting an In App Purchase in iOS 13 fails

牧云@^-^@ 提交于 2019-12-19 12:24:15
问题 I use SwiftyStoreKit to request In App Purchases and get only this error with iOS 13: Error: Optional(Error Domain=ASDErrorDomain Code=507 "Error decoding object" UserInfo={NSLocalizedDescription=Error decoding object, NSLocalizedFailureReason=Attempted to decode store response}) I cannot request information about the products, nor make purchases with a sand box account. However, it works fine in iOS 12.1 on my device. It does not work with the iPhone 11 simulator or an actual device with iOS

iPad In App Purchase fails with SKErrorPaymentCancelled and “Cannot connect to iTunes Store” [duplicate]

独自空忆成欢 提交于 2019-12-19 11:35:53
问题 This question already has answers here : Closed 9 years ago . Possible Duplicate: iPhone storekit sandbox stopped working. Hi. I updated today to version 3.2.2 of the iPad iOS and I noticed that my In App Purchase testing was not working. I am using a test account and everyhing was working until now (our app is already live since june and the real in app purchase works), but today I wanted to make a test purchase with the same product and test user that I always used and now it's not working.

How to create at test user account for inapp purchase?

故事扮演 提交于 2019-12-19 10:08:35
问题 Can anyone explain me in detail or send me some link that will explain How to create test user account for inapp purchase? 回答1: Can you see this in your iTunes Connect page? If not, make sure you have information in these two sections ready: 回答2: You need to login into your itunesconnect account. then choose Members menu (in the bottom left) add a test account. https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters