android

android - possible to use in-app purchase for downloading content? [closed]

别来无恙 提交于 2021-02-19 01:14:06
问题 Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 5 years ago . Improve this question my question is quite simple : does google have an in app purchase service which , after the purchasing process is complete , will download the purchased content ? if not , is there any other alternative? the reason for this is to make the app as small as possible

android EditText android:textDirection

女生的网名这么多〃 提交于 2021-02-19 01:09:39
问题 I'd like to set an EditText to be LTR at all times, how do I do that? android:textDirection does seem to be the answer, i cant get the project to compile with that directive 回答1: use gravity for the editText android:gravity="right" 回答2: Adding \u202D (LTR OVERRIDE) to the beginning of the string does the trick 回答3: use direction for the editText android:textDirection="ltr" 回答4: Add these to your EditText : android:gravity="left" android:textDirection="ltr" Note: android:textDirection requires

android EditText android:textDirection

。_饼干妹妹 提交于 2021-02-19 01:09:04
问题 I'd like to set an EditText to be LTR at all times, how do I do that? android:textDirection does seem to be the answer, i cant get the project to compile with that directive 回答1: use gravity for the editText android:gravity="right" 回答2: Adding \u202D (LTR OVERRIDE) to the beginning of the string does the trick 回答3: use direction for the editText android:textDirection="ltr" 回答4: Add these to your EditText : android:gravity="left" android:textDirection="ltr" Note: android:textDirection requires

Can't play sound on button click using playSoundEffect(SoundEffectConstants.CLICK)

不打扰是莪最后的温柔 提交于 2021-02-19 00:41:17
问题 I have the following 2 lines of code: myButton.performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY); myButton.playSoundEffect(SoundEffectConstants.CLICK); When I press the button, haptic feedback works fine but no audio is heard. Anybody had this problem when they started with Android? 回答1: I had this problem and it turned out to be something quite stupid on my part. I had disabled "Audible Selection" for the entire phone. On the home page, it's on Settings-->Sound-->Audible selection.

Can't play sound on button click using playSoundEffect(SoundEffectConstants.CLICK)

孤人 提交于 2021-02-19 00:39:01
问题 I have the following 2 lines of code: myButton.performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY); myButton.playSoundEffect(SoundEffectConstants.CLICK); When I press the button, haptic feedback works fine but no audio is heard. Anybody had this problem when they started with Android? 回答1: I had this problem and it turned out to be something quite stupid on my part. I had disabled "Audible Selection" for the entire phone. On the home page, it's on Settings-->Sound-->Audible selection.

How to include versioned *.so file into apk using Gradle?

旧街凉风 提交于 2021-02-18 23:45:50
问题 I trying to build android application with some precompiled native libraries: liba.so and libb.so.1.2.3 Libraries are placed into jniLibs subdirectory. After building APK file, only liba.so included into it, but not libb.so.1.2.3 . Result is predictable. Application crashes at start. What to do with build scripts to include all files from jniLibs into APK? 回答1: Unfortunately I don't develop for Android anymore, so I can't test this, but I know Gradle and this might work for you. Looking at

Android面试题集:以前烂大街的四大组件-Activity,面试重提这些知识点你还记得吗?

风流意气都作罢 提交于 2021-02-18 23:15:16
前言 虽然有很多面试的文章里都有这些题目,但是我每次在看的时候,总是会觉得有些分散,复习的时候还要重新去找到对应的文章,所以我就想着自己来整理一下,并且把题目给分一下类型;自己整理可以帮助我复习的同时还可以巩固一遍;这次主要是4大组件相关,后续我会继续整理,觉得有帮助的可以点个赞。 接下来是关于Activity的面试题了: 描述一下Activity 生命周期? onCreate() Activity第-次被创建的时候调用,一些初始化操作可以在这里完成。 onStart() 这个方法在Activity 由不可见变为可见的时候调用。 onResume() 这个方法在Activity 准备好和用户进行交互的时候调用。此时的Acivity一定位于返回栈的栈顶,并且处于运行状态。 onPause() 这个方法在系统准备去启动或者恢复另-个Activity的时候调用。 onStop() 这个方法在Activity 完全不可见的时候调用。它和onPause()方法的主要区别在于,如果启动的新Activity 是一个对话框式的Activity,那么onPause()方法会得到执行,而onStop()方法并不会执行。 onDestroy() 这个方法在Activity被销毁之前调用,之后Activity的状态将变为销毁状态。 onRestart

Detecting when the system ui is visible with sticky immersive mode

回眸只為那壹抹淺笑 提交于 2021-02-18 22:59:48
问题 When using sticky immersive mode (https://developer.android.com/training/system-ui/immersive.html) neither the View.OnSystemUiVisibilityChangeListener is called nor will any visibility flags be cleared (like View.SYSTEM_UI_FLAG_HIDE_NAVIGATION): Sticky flag—This is the UI you see if you use the IMMERSIVE_STICKY flag, and the user swipes to display the system bars. Semi-transparent bars temporarily appear and then hide again. The act of swiping doesn't clear any flags, nor does it trigger your

Room how can I convert a custom made object

a 夏天 提交于 2021-02-18 22:55:12
问题 I'm new to Room, and I'm not understanding how I should go about this. I have an Entity Movie and another Entity called ÙpcomingMovies . @Entity public class Movie { @PrimaryKey @NonNull public String id; @ColumnInfo public String name; @ColumnInfo public String title; } @Entity public class UpcomingMovies { @PrimaryKey(autoGenerate = true) public int id; @ColumnInfo public Movie movie; } So I already know Room has a problem with converting Objects, but I still havent seen how to convert a

How to minimise/hide app programmatically?

前提是你 提交于 2021-02-18 22:45:12
问题 I have an activity which is purely transparent (user can't see when it gets open).I open this activity from background service whenever I want to open it. After doing some work, I need to close that activity (not finish() ).I want to hide or minimize app. Actually, my app opens up for a second and do someWork after doing someWork , it continues to do remaining work (some uploading process) in background i.e. in onPause .I don't want user to know that something opens & closed immediately.