amplitude

Extracting an amplitude list from *.wav file for use in Python

梦想与她 提交于 2019-12-10 14:23:45
问题 I'm having a little bit of programing and conversion trouble. I'm designing an AI to recognize notes played by instruments and need to extract the raw sound data from a wave file. My objective is to perform a FFT operation over chunks of time in the file for use by the AI. For this I need an amplitude list of the audio file, but I can't seem to find a conversion technique that will work. The files start as MP3's and then I convert them to wav file, but I always end up with a compressed file

Android: Amplitude value to Decibel value?

杀马特。学长 韩版系。学妹 提交于 2019-12-09 06:44:38
问题 I'm trying to get the decibel of noise being recored from mic on Android phone. I can get amplitude value and looking for the formula to convert it into decibel. I use following function of MediaRecorder to get amplitude. mediaRecorder.getMaxAmplitude() ; In another question I found the following formula. power_db = 20 * log10(amp / amp_ref); amp is amplitude but not sure what's amp_ref . Is there anyone knows the correct formula? 回答1: i think that is the correct formula. amp_ref is reference

Extracting audio data every t seconds

我的未来我决定 提交于 2019-12-08 13:04:34
问题 I am trying to extract amplitude information from a sound loaded from a URL using the Web Audio API instantaneously (not in real time), which will likely require the OfflineAudioContext . I am expecting to obtain something along the lines of an array containing the amplitude of the sound every t seconds for the duration of the sound (with size depending on the duration of the sound, divided by t ). Unfortunately, documentation is sparse at this point, and I'm unsure of how to proceed. How can

graphing amplitude

时光怂恿深爱的人放手 提交于 2019-12-04 16:16:16
I was wondering if someone could point me to a good tutorial or show me how to graph the amplitude from a byte array. The audio format I am using is: U LAW 8000.0 Hz, 8 bit, mono, 1 bytes/frame. It sounds like you are interested in a short term smoothed RMS amplitude measurement. Usually to do this you take a rectified version of the input signal, and then apply a low pass filter to this, e.g. x1 = abs(x); // x2 = rectified input signal x2 = k * x2 + (1 - k) * x1; // simple single pole low pass recursive filter x2 is the amplitude of the signal x. k is a factor < 1.0 which determines the time

Getting max amplitude for an audio file per second

删除回忆录丶 提交于 2019-12-03 05:04:17
I know there are some similar questions here, but most of them are concerning generating waveform images , which is not what I want. My goal is to generate a waveform visualization for an audio file, similar to SoundCloud, but not an image. I'd like to have the max amplitude data for each second (or half second) of an audio clip in an array. I could then use this data to create a CSS-based visualization. Ideally I'd like to get an array that has all the amplitude values for each second as a percentage of the maximum amplitude of the entire audio file. Here's an example: [ 0.0, # Relative max

Smoothing noises with different amplitudes (Part 2)

核能气质少年 提交于 2019-12-02 12:03:55
问题 Well, I'm continuing this question without answer (Smoothing random noises with different amplitudes) and I have another question. I have opted to use the contour/shadow of a shape (Translating/transforming? list of points from its center with an offset/distance). This contour/shadow is bigger than the current path. I used this repository (https://github.com/n-yoda/unity-vertex-effects) to recreate the shadow. And this works pretty well, except for one fact. To know the height of all points

Record sound in Android and read Amplitude

你离开我真会死。 提交于 2019-11-30 21:58:53
I'm trying to make an app that records sound for a second and then reads the maximum amplitude from the recorded sound. This is what I have so far but my app crashes and I can't figure out why. This is my second activity, which I'm calling from my first after I press a "Record" button. The app crashes on my emulator and on my phone. package radu.soundSampler; import java.io.IOException; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.widget.TextView; import android.media.MediaRecorder; public class DisplayMessageActivity extends Activity {