3dsmax

Load 3D object in Silverlight 3/4

跟風遠走 提交于 2019-12-23 17:40:13
问题 Is is possible to load 3D objects in a Silverlight 3 or Silverlight 4 application? (3DS Max objects or other formats). Besides loading the object I also need some basic interaction - simple rotations, zoom in/out. 回答1: I think the managed 3D engine Balder might be the right choice for you. It runs quite good in Silverlight and I've used it with Silverlight 3 and 4b. Balder supports the ASE format at the moment, but Einar and his contributors are working hard on the engine and they want to

Should I parse git status or use gitsharp?

让人想犯罪 __ 提交于 2019-12-21 14:59:30
问题 I'd like to integrate git into production pipeline to stage 3dsmax files. While it is alright to work with git through TortoiseGit, I'd like to communicate with it from the Maxscript to add custom menu commands to 3dsmax. Should I parse git status output text to determine folder status or should I use some wrapping tool to correctly communicate with git? I was thinking about gitsharp since it is easy to call dotNet objects from Maxscript, but I didn't use external dotNet programs. 回答1: My own

Should I parse git status or use gitsharp?

巧了我就是萌 提交于 2019-12-21 14:59:25
问题 I'd like to integrate git into production pipeline to stage 3dsmax files. While it is alright to work with git through TortoiseGit, I'd like to communicate with it from the Maxscript to add custom menu commands to 3dsmax. Should I parse git status output text to determine folder status or should I use some wrapping tool to correctly communicate with git? I was thinking about gitsharp since it is easy to call dotNet objects from Maxscript, but I didn't use external dotNet programs. 回答1: My own

Import model from 3dStudioMax into THREE.js

痴心易碎 提交于 2019-12-20 09:07:12
问题 I know that THREE.js has importers from various 3d graphics formats. Is there an importer suitable to display a model created in 3dStudioMax? And if there is not one, is there a way to convert a 3dStudioMax model in something that can be imported in THREE.js? 回答1: Below is a MAXScript script that will convert a selected object's mesh into JSON. At the time of this post, it was available in the SVN of the 3ds Max developer community at Google code hosting. tmesh = snapshotAsMesh selection[1]

3ds max object to opengl

我怕爱的太早我们不能终老 提交于 2019-12-19 06:47:13
问题 I am trying to assemble a scene in opengl, using already made objects. The problem is that the object are in .max format and have no external textures. How could I import my objects in opengl, without retexturing them. I am thinking about exporting them to 3ds and using a 3ds file loader. Could you recommend one, and of course it has to work only with the 3ds file itself, no external texture files. 3ds max already allows me to export the file to obj. I have an object that has no external

3ds max object to opengl

邮差的信 提交于 2019-12-19 06:47:01
问题 I am trying to assemble a scene in opengl, using already made objects. The problem is that the object are in .max format and have no external textures. How could I import my objects in opengl, without retexturing them. I am thinking about exporting them to 3ds and using a 3ds file loader. Could you recommend one, and of course it has to work only with the 3ds file itself, no external texture files. 3ds max already allows me to export the file to obj. I have an object that has no external

Three.js r71 is showing black screen when trying to load json object

时光总嘲笑我的痴心妄想 提交于 2019-12-12 07:05:15
问题 i will enumerate what i did until now: I have a file "pre.obj" converted to "pre.js" using convert_obj_three.py script "pre.obj" uses "pre.mtl" because it has material of image "specular.jpg" "pre.obj" ,"pre.mtl" and "specular.jpg" can be looked at here respectivily xsportfit.com/threejs/pre.obj xsportfit.com/threejs/pre.mtl xsportfit.com/threejs/specular.jpg I have tried to load "pre.js" file using three.js library of this way: var scene = new THREE.Scene(); var camera = new THREE

Python scripting in 3dsmax [closed]

时光总嘲笑我的痴心妄想 提交于 2019-12-11 16:27:30
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 3 years ago . Please where can I find resources for Python scripting inside 3dsmax ? I tried Google but the results I found just discuss the access to the Python engine via Maxscript. I found a little introduction at http://www.sfdm.scad.edu/ but it's not enough. 回答1: The 3ds Max Python API Help should get you started: http:/

Maxscript - Changing the value for all Box objects in a Scene, on different Keyframes?

给你一囗甜甜゛ 提交于 2019-12-11 15:41:55
问题 I am new to Maxcscript, I try to explain a problem the best I can, I am trying to make a script in Maxscript, that would change a height to a zero of all box objects in a scene on their first keyframe. I have several scenes that all have a number of boxes, some have 12, some 20 boxes, etc. And all boxes are animated - but on different keyframes, for example first box is animated from 12-23rd frame, second box is animated from 30-45 frame, etc. (so I cant put specific frame number in a script)

FBX SDK how to retrieve user defined object properties

六眼飞鱼酱① 提交于 2019-12-11 10:19:47
问题 3DS MAX offers user-defined field for a node where arbitrary text can be put. How can I retrieve this text using FBX SDK? I couldn't find any answer in the documentaion. 回答1: FBX ASCII representation helped a lot. User Defined property is stored in "UDP3DSMAX" FBX property. Code: FbxProperty p = m_node->FindProperty("UDP3DSMAX"); if (p.IsValid()) FbxString str = p.Get<FbxString>(); 来源: https://stackoverflow.com/questions/18124397/fbx-sdk-how-to-retrieve-user-defined-object-properties