Create 32-bit and 64-bit Static Library for Devices and Simulators - Xcode
问题 I've got this SDK that supports 64-bit. For whatever reason, the library does not build on iOS simulators. To circumvent this I've created my own static library that instantiates the headers and implements everything. This method has always worked and allowed me to build and run the project on a simulator and devices (The standard library is used for devices and my static library is used for simulators). Now that we have 64-bit and 32-bit devices and simulators, my static library does not