Resources for 2d game physics [closed]
I'm looking for some good references for learning how to model 2d physics in games. I am not looking for a library to do it for me - I want to think and learn, not blindly use someone else's work. I've done a good bit of Googling, and while I've found a few tutorials on GameDev, etc., I find their tutorials hard to understand because they are either written poorly, or assume a level of mathematical understanding that I don't yet possess. For specifics - I'm looking for how to model a top-down 2d game, sort of like a tank combat game - and I want to accurately model (among other things)