Collision detection 2D between rectangles
I am writting a collision detection engine for my game and I have some problems. Indeed, since I have several fixed rectangle and one moving (the player), I need to know which side of the fixed one was collided at first by the player, to replace him correctly. The fixed rectangle are NOT in a grid so they can be placed anywhere on the map and they can have diffents size. They are not rotated. The player class stores it's direction vector. Any idea? KiTe In a nutshell: You'll compare the Y and X components of the bounding rectangles to eachother to check for a collision. If the top(Y) of the