2d

Calculate a bezier spline to get from point to point

徘徊边缘 提交于 2019-12-03 07:16:36
I have 2 points in X,Y + Rotation and I need to calculate a bezier spline (a collection of quadratic beziers) that connects these 2 points smoothly. (see pic) The point represents a unit in a game which can only rotate slowly. So to get from point A to B, it has to take a long path. The attached picture shows quite an exaggeratedly curvy path, but you get the idea. What formulas can I use to calculate such a bezier spline? Just saw that I misunderstood your question. Couldn't you use a single cubic hermite splines instead since you have a start and end point and two directions (tangents)? Are

Positioning elements in 2D space with OpenGL ES

ε祈祈猫儿з 提交于 2019-12-03 07:09:44
In my spare time I like to play around with game development on the iPhone with OpenGL ES. I'm throwing together a small 2D side-scroller demo for fun, and I'm relatively new to OpenGL, and I wanted to get some more experienced developers' input on this. So here is my question: does it make sense to specify the vertices of each 2D element in model space, then translate each element to it's final view space each time a frame is drawn? For example, say I have a set of blocks (squares) that make up the ground in my side-scroller. Each square is defined as: const GLfloat squareVertices[] = { -1.0,

Finding all points in certain radius of another point

不羁岁月 提交于 2019-12-03 06:52:58
I am making a simple game and stumbled upon this problem. Assume several points in 2D space. What I want is to make points close to each other interact in some way. Let me throw a picture here for better understanding of the problem: Now, the problem isn't about computing the distance . I know how to do that. At first I had around 10 points and I could simply check every combination, but as you can already assume, this is extremely inefficient with increasing number of points. What if I had a million of points in total, but all of them would be very distant to each other? I'm trying to find a

Understanding Android's Canvas.saveLayer(…)

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-03 06:28:08
I am hoping the saveLayer methods will allow me to do draw onto different "layers" and then once the drawing has finished, merge the layers with the canvas in whichever order i choose. The obvious question is "why dont you just rearrange your drawing operations instead?" The answer is I can't: I have a Path that I need to draw onto a Canvas. In the background/lowest z-index I want to draw the path closed and with a few additional points using a fill style. Then on top of that, I want to draw an outline of only the points that were originally in the Path. Since I cannot undo the adding of

How to pass 2-D vector to a function in C++?

☆樱花仙子☆ 提交于 2019-12-03 06:20:29
If it is passed, is it passed by value or by reference? void printMatrix(vector<vector<int>> *matrix); ... vector<vector<int>> matrix(3, vector<int>(3,0)); printMatrix(&matrix1); Since your function declaration: void printMatrix(vector< vector<int> > *matrix) specifies a pointer, it is essentially passed by reference. However, in C++, it's better to avoid pointers and pass a reference directly: void printMatrix(vector< vector<int> > &matrix) and printMatrix(matrix1); // Function call This looks like a normal function call, but it is passed by reference as indicated in the function declaration.

XNA 2D vector angles - what's the correct way to calculate?

有些话、适合烂在心里 提交于 2019-12-03 06:05:02
问题 what is in XNA in 2D the standard way vector angles work ? 0 degrees points right, 90 points up, 180 left, 270 down ? What are the 'standard' implementations of float VectortoAngle(Vector2 vec) and Vector2 AngleToVector(float angle) so that VectortoAngle(AngleToVector(PI)) == PI ? 回答1: To answer your first question, 0 degrees points up, 90 degrees points right, 180 degrees points down, and 270 degrees points left. Here is a simple 2D XNA rotation tutorial to give you more information. As for

R generate 2D histogram from raw data

随声附和 提交于 2019-12-03 05:06:50
问题 I have some raw data in 2D, x, y as given below. I want to generate a 2D histogram from the data. Typically, dividing the x,y values into bins of size 0.5, and count the number of occurrences in each bin (for both x and y at the same time). Is there any way to do that? > df x y 1 4.2179611 5.7588577 2 5.3901279 5.8219784 3 4.1933089 6.4317645 4 5.8076411 5.8999598 5 5.5781166 5.9382342 6 4.5569735 6.7833469 7 4.4024492 5.8019719 8 4.1734975 6.0896355 9 5.1707871 5.5640962 10 5.6380258 6

Draw a 2D Image using OpenGL ES 2.0

帅比萌擦擦* 提交于 2019-12-03 04:17:51
问题 I've been struggling to draw a 2D image from jpg/png files using openGL ES 2.0 for Android. Everywhere I look the tutorials are for texturing 3D images so its been rough figuring out how to draw a regular 2D Sprite. I got a square to draw and rotate but once it came to texturing I must have messed up somewhere because I keep getting an error saying DrawElements isn't bound to any data but if I comment out any code to do with texturing it works fine. Any help would be greatly appreciated. Here

2D game programming tutorials in C#

强颜欢笑 提交于 2019-12-03 03:54:48
问题 I want to learn about programming 2D games in C#. What are the best tutorials that are beginner oriented, written for C#, and preferably use GDI+ (or something equally simple)? I am relying on the experience this community has to direct me towards the best. 回答1: Books Beginning .NET Game Programming Beginning C# Game Programming Links Coding 4 Fun is a great .NET resource that has quite a few user-created games. They also have a book and a 2-D game primer Tutorial Listing at C# corner C# Game

wpf 2d high performance graphics

坚强是说给别人听的谎言 提交于 2019-12-03 03:21:05
Basically, I want GDI-type functionality in WPF, where I can write pixels to a bitmap and update and display that bitmap through WPF. Note, I need to be able to animate the bitmap on the fly by updating pixels in response to mouse movements. I've read that InteropBitmap is perfect for this, as you can write to pixels in memory and copy the memory location to the bitmap--but I don't have any good examples to go by. Does anyone know of any good resources, tutorials, or blogs for using the InteropBitmap or some other classes for doing high-performance 2D graphics in WPF? Here's what I found: I