ThreeJS Rotation Animation

匿名 (未验证) 提交于 2019-12-03 03:03:02

问题:

I have a cube in ThreeJS and I would like to rotate it 90 degrees clockwise every time I press a button. I think I have the basic gist of it: create a Three.Animation instance, bind it to the cube, and then have the animation begin every time I press the correct button. However, I'm having a difficult time understanding ThreeJS's API, because it doesn't seem to contain any examples for its methods.

This is THREE.js's Animation constructor: ( root, data, interpolationType, JITCompile ) I don't understand what goes into the fields. I'm guessing root would be where I put my cube, but what about the rest?

Also can I just call animation.play() to cause the animation whenever I want? And how does the animationHandler work?

回答1:

I think for for rotating an object 90 degrees clockwise, using the TWEEN class will do. I think the Animation class is handy for heavier stuff (like bones/skin morphs/etc.)

To use the tween class there are 3 basic steps:

  1. include the class in your file (<script src="js/Tween.js"></script>)
  2. add your tween for the event you need (new TWEEN.Tween( cube.rotation ).to( { y:Math.random()}, 1000 ).easing( TWEEN.Easing.Quadratic.EaseOut).start();)
  3. update the tween in your render loop (TWEEN.update();)

You can have a have a look at the cubes tween example for a start.

I've modified the default cube example to have the tween in:

<!doctype html> <html lang="en">     <head>         <title>three.js canvas - geometry - cube</title>         <meta charset="utf-8">         <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">         <style>             body {                 font-family: Monospace;                 background-color: #f0f0f0;                 margin: 0px;                 overflow: hidden;             }         </style>     </head>     <body>          <script src="../build/Three.js"></script>         <script src="js/Tween.js"></script>         <script src="js/RequestAnimationFrame.js"></script>         <script src="js/Stats.js"></script>          <script>              var container, stats;              var camera, scene, renderer;              var cube, plane;              var windowHalfX = window.innerWidth / 2;             var windowHalfY = window.innerHeight / 2;              var rad90 = Math.PI * .5;              init();             animate();              function init() {                  container = document.createElement( 'div' );                 document.body.appendChild( container );                  var info = document.createElement( 'div' );                 info.style.position = 'absolute';                 info.style.top = '10px';                 info.style.width = '100%';                 info.style.textAlign = 'center';                 info.innerHTML = 'click to tween';                 container.appendChild( info );                  camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );                 camera.position.y = 150;                 camera.position.z = 500;                  scene = new THREE.Scene();                  // Cube                  var materials = [];                  for ( var i = 0; i < 6; i ++ ) {                      materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) ] );                  }                  cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );                 cube.position.y = 150;                 cube.overdraw = true;                 scene.add( cube );                  // Plane                  plane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );                 plane.rotation.x = - 90 * ( Math.PI / 180 );                 plane.overdraw = true;                 scene.add( plane );                  renderer = new THREE.CanvasRenderer();                 renderer.setSize( window.innerWidth, window.innerHeight );                  container.appendChild( renderer.domElement );                  stats = new Stats();                 stats.domElement.style.position = 'absolute';                 stats.domElement.style.top = '0px';                 container.appendChild( stats.domElement );                  document.addEventListener( 'mousedown', onDocumentMouseDown, false );             }              //              function onDocumentMouseDown( event ) {                  event.preventDefault();                 new TWEEN.Tween( cube.rotation ).to( {  y:  cube.rotation.y + rad90}, 1000 ).easing( TWEEN.Easing.Quadratic.EaseOut).start();                 new TWEEN.Tween( plane.rotation ).to( { z:  plane.rotation.z + rad90}, 1000 ).easing( TWEEN.Easing.Quadratic.EaseOut).start();                  console.log("click");             }              //              function animate() {                  requestAnimationFrame( animate );                  render();                 stats.update();              }              function render() {                 TWEEN.update();                 renderer.render( scene, camera );              }          </script>      </body> </html> 


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