AVCAPTURE image orientation

China☆狼群 提交于 2019-12-01 20:53:34

When creating the image from a portrait orientation device, you should consider that a UIImage that has been rotated 90 degrees, e.g.:

switch UIApplication.shared.statusBarOrientation {
case .portrait:
    image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: .right)
case .landscapeRight:
    image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: .up)
case .landscapeLeft:
    image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: .down)
case .portraitUpsideDown:
    image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: .left)
default:
    fatalError("Unexpected orientation")
}

For a complete example, see:

import UIKit
import AVFoundation

class ViewController: UIViewController {

    @IBOutlet weak var imageView: UIImageView!
    @IBOutlet weak var videoPreviewView: UIView!
    var videoPreviewLayer: AVCaptureVideoPreviewLayer!

    var session: AVCaptureSession = AVCaptureSession()
    var stillImageOutput: AVCaptureStillImageOutput = {
        let output = AVCaptureStillImageOutput()
        output.outputSettings = [AVVideoCodecKey: AVVideoCodecJPEG]
        return output
    }()

    var images: [UIImage] = [UIImage]()

    var orientation = UIApplication.shared.statusBarOrientation

    override func viewDidLoad() {
        super.viewDidLoad()

        guard let device = AVCaptureDevice.default(for: .video) else {
            print("Unable to create capture device")
            return
        }

        let input: AVCaptureDeviceInput
        do {
            input = try AVCaptureDeviceInput(device: device)
        } catch {
            print("Unable to create input", error)
            return
        }

        guard session.canAddInput(input) else {
            print("Cannot add input")
            return
        }
        session.addInput(input)

        guard session.canAddOutput(stillImageOutput) else {
            print("Cannot add output")
            return
        }
        session.addOutput(stillImageOutput)

        session.startRunning()
        videoPreviewLayer = AVCaptureVideoPreviewLayer(session: session)
        videoPreviewView.layer.addSublayer(videoPreviewLayer)
    }

    @IBAction func didTapCaptureButton(_ sender: Any) {
        if let connection = stillImageOutput.connection(with: .video) {
            stillImageOutput.captureStillImageAsynchronously(from: connection) { sampleBuffer, error in
                guard let sampleBuffer = sampleBuffer, error == nil else {
                    print(error ?? "Unknown error")
                    return
                }

                guard
                    let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(sampleBuffer),
                    let dataProvider = CGDataProvider(data: imageData as CFData),
                    let cgImageRef = CGImage(jpegDataProviderSource: dataProvider, decode: nil, shouldInterpolate: true, intent: .defaultIntent) else {
                        print("unable to capture image")
                        return
                }

                var image: UIImage?

                switch self.orientation {
                case .portrait:
                    image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: .right)
                case .landscapeRight:
                    image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: .up)
                case .landscapeLeft:
                    image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: .down)
                case .portraitUpsideDown:
                    image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: .left)
                default:
                    fatalError("Unexpected orientation")
                }

                guard image != nil else {
                    print("unable to create UIImage")
                    return
                }

                DispatchQueue.main.async {
                    self.images.append(image!)
                    self.imageView.image = image
                }
            }

        }
    }

    override func viewDidLayoutSubviews() {
        super.viewDidLayoutSubviews()

        if let connection =  self.videoPreviewLayer?.connection  {
            orientation = UIApplication.shared.statusBarOrientation

            switch orientation {
            case .portrait:           updatePreviewOrientation(for: connection, to: .portrait)
            case .landscapeRight:     updatePreviewOrientation(for: connection, to: .landscapeRight)
            case .landscapeLeft:      updatePreviewOrientation(for: connection, to: .landscapeLeft)
            case .portraitUpsideDown: updatePreviewOrientation(for: connection, to: .portraitUpsideDown)
            default:                  updatePreviewOrientation(for: connection, to: .portrait)
            }
        }
    }

    private func updatePreviewOrientation(for connection: AVCaptureConnection, to orientation: AVCaptureVideoOrientation) {
        if connection.isVideoOrientationSupported {
            connection.videoOrientation = orientation
        }
        videoPreviewLayer.frame = videoPreviewView.bounds
    }
}

You are manually converting the image orientation in fixOrientation. Once you create UIImage from CGImage using the appropriate orientation, you don't have to mess around with recreating the image if you don't want.

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