问题
I cannot build my application anymore since I updated Xcode to the new version (Xcode 5.1). the error message is 'Could not build module 'UIKit''. I have the same problems with my two pods: AFNetworking SDWebImage
Any thought on this?
回答1:
I met the similar problem. The only difference is that my error is "Could not build module SpriteKit".
I finally solved the problem by deleting all files inside the ModuleCache folder: /Users/YOUR_USER_NAME/Library/Developer/Xcode/DerivedData/ModuleCache Then I build and met errors to prompt me to clean build. I clean the project and rebuild and everything is fine.
I think the cause is that I once played Xcode 6, and it has new modules which missing some architectures (in my case, it is armv7). These new modules pollute the module cache.
回答2:
I have the same problem. I solved this by going to XCode -> Preferences ... -> Download

I have iOS 6.1 and 7.0 simulators.
In the project go to Build Settings -> Deployment and then in iOS Deployment Target section make sure the right iOS simulator version is selected. In my case I chose iOS 7.0

回答3:
I solved the issue by deleting and adding UIKit.framework in Build Phases -> Link Binary With Libraries.
回答4:
Go to your DerivedData
directory and remove ModuleCache
directory.
In terminal:
cd /Users/<account_name>/Library/Developer/Xcode/DerivedData
rm -rf ModuleCache/
then reinstall pods: pod install
.
If it doesn't help try removing whole DerivedData directory and reinstall pods.
回答5:
After trying all of the above to no avail, I finally reinstalled XCode which did the trick.
回答6:
So, I also encountered this problem, and discovered the problem was that my Podfile's minimum iOS version was 6.1 while my project's minimum iOS Version was 6.0. Getting these two values aligned resolved the issue.
回答7:
My Problem was the app was running in Release mode Changing back to debug...Boom!! starts working
回答8:
After trying everything else, restarting my computer fixed this.
回答9:
In my case it was Could not build module Twitter Kit. In link Binary with libraries some framework reference were showing as red. Deleting and re adding them worked for me.
回答10:
I had similar issue and fixed it by deleting Xcode from Applications and reinstalling it again.Worked like charm.
回答11:
I think I had both a copy of iphone-private-frameworks which collided with the standard headers, so changing the order in the build settings seems to be OK now.
回答12:
I'm using Xcode 8 having similar issue and I tried Xcode reset,deleting derived data none worked finally resolved the issue by deleting and reinstalling Xcode.
回答13:
Issue looks like it has to do with deployment - going through both the project, pod project, and individual pods to make sure all were set the same was the issue. a bit of a necro, but this is the right answer.
回答14:
change xcodebuild commnad parameter
-sdk iphoneos
to
-sdk iphonesimulator
回答15:
I was working on xcode 8 beta and project was building on simulator. But when I tried to run on Device. I got the same error
Could not build module 'UIKit"
It is due to UIKit framwork some how get deleted or Typed something inside it. Deleting Xcode and reinstalling it. Error got solved.
来源:https://stackoverflow.com/questions/22349557/could-not-build-module-uikit-in-cocoapods-since-xcode-5-1