I have an object which has many bufferedimages in it, I want to create a new object copying all the bufferedimages into the new object, but these new images may be altered and i don't want the original object images to be altered by altering the new objects images.
is that clear?
Is this possible to do and can anyone suggest a good way to do it please? I have thought of getSubImage but read somewhere that any changes to the subimage are relected back to the parent image.
I just want to be able to get a fresh entirely separate copy or clone of a BufferedImage
Something like this?
static BufferedImage deepCopy(BufferedImage bi) {
ColorModel cm = bi.getColorModel();
boolean isAlphaPremultiplied = cm.isAlphaPremultiplied();
WritableRaster raster = bi.copyData(null);
return new BufferedImage(cm, raster, isAlphaPremultiplied, null);
}
I do this:
public static BufferedImage copyImage(BufferedImage source){
BufferedImage b = new BufferedImage(source.getWidth(), source.getHeight(), source.getType());
Graphics g = b.getGraphics();
g.drawImage(source, 0, 0, null);
g.dispose();
return b;
}
It works fairly well and it is simple to use.
The previously mentioned procedure fails when applied to sub images. Here is a more complete solution:
public static BufferedImage deepCopy(BufferedImage bi) {
ColorModel cm = bi.getColorModel();
boolean isAlphaPremultiplied = cm.isAlphaPremultiplied();
WritableRaster raster = bi.copyData(bi.getRaster().createCompatibleWritableRaster());
return new BufferedImage(cm, raster, isAlphaPremultiplied, null);
}
Class BufferedImage does not implement the Cloneable interface. Thus the clone method is not overriden. Here's an alternative for a deep copy technique: Java Tip 76: An alternative to the deep copy technique
Another way is to use the Graphics2D class to draw the image onto a new blank image. This doesn't really clone the image, but it results in a copy of the image being produced.
public static final BufferedImage clone(BufferedImage image) {
BufferedImage clone = new BufferedImage(image.getWidth(),
image.getHeight(), image.getType());
Graphics2D g2d = clone.createGraphics();
g2d.drawImage(image, 0, 0, null);
g2d.dispose();
return clone;
}
I know that this question is pretty old, but for future visitors, here's the solution I'd use:
Image oldImage = getImage();
Image newImage = oldImage.getScaledInstance(oldImage.getWidth(null), oldImage.getHeight(null), Image.SCALE_DEFAULT);
Please correct me if changing the just obtained newImage also affects the original image in any way.
--> Javadoc for getScaledInstance
--> Javadoc for SCALE_DEFAULT (the other constants are listed just below that one)
This was insanely useful for a program that I'm using to draw stuff, and was unable to implement Undo/Redo states due to BufferedImages on the Stacks being virtually the same thing.
By the way, I suggest all the way using a couple of stacks for these kind of operations! Everytime you do something, immediately create a new image, use the deepCopy method mentioned above
image = deepCopy((BufferedImage) stackUndo.peek());
alter the image as you please, then when you stop editing (like when you release the mouse button) do
stackUndo.push(image);
and always paint the element at the top of the left stack
g.drawImage(stackUndo.peek(),x,y,null);
and then if you do some undo/redo operation, follow something like this
public void undoOrRedo(String op) {
if(op.equals("undo") && stackUndo.size()>1){
stackRedo.push(stackUndo.pop());
repaint();
}
if(op.equals("redo") && stackRedo.size()>0){
stackUndo.push(stackRedo.pop());
repaint();
}
}
be sure to always left something in the left stack, because for painting it will always use the element at the top (peek) of it!
来源:https://stackoverflow.com/questions/3514158/how-do-you-clone-a-bufferedimage