Get CPU/GPU/memory information

只谈情不闲聊 提交于 2019-11-26 10:29:04

问题


I need to get any information about the CPU/GPU/memory.The number of cores, memory value, memory and cpu usage... I found a way to do this for IE:How to Use JavaScript to Find Hardware Information

solutions for other browsers I do not know. Any idea how to do it? maybe webgl has access to information about your computer? or flash? or any other technology?

Thank you very much


回答1:


This code will print GPU infos an will list all info you can have with the performance object of this browser (there is no standard for the BOM so it changes for each browser).

<html>

<body>
  <canvas id="glcanvas" width="0" height="0"></canvas>
  <script>
    var performance = window.performance || window.mozPerformance || window.msPerformance || window.webkitPerformance || {};

    document.write("<br>");
    for (var value in performance) {
      document.write(value + "<br>");
    }

    document.write("<br><br><br>");

    var canvas;
    canvas = document.getElementById("glcanvas");
    var gl = canvas.getContext("experimental-webgl");

    document.write(gl.getParameter(gl.RENDERER) + "<br>");
    document.write(gl.getParameter(gl.VENDOR) + "<br>");
    document.write(getUnmaskedInfo(gl).vendor + "<br>");
    document.write(getUnmaskedInfo(gl).renderer + "<br>");


    function getUnmaskedInfo(gl) {
      var unMaskedInfo = {
        renderer: '',
        vendor: ''
      };

      var dbgRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
      if (dbgRenderInfo != null) {
        unMaskedInfo.renderer = gl.getParameter(dbgRenderInfo.UNMASKED_RENDERER_WEBGL);
        unMaskedInfo.vendor = gl.getParameter(dbgRenderInfo.UNMASKED_VENDOR_WEBGL);
      }

      return unMaskedInfo;
    }
  </script>
</body>

Output in Chrome :

onresourcetimingbufferfull
onwebkitresourcetimingbufferfull
timing
navigation
memory
now
getEntries
getEntriesByType
getEntriesByName
clearResourceTimings
setResourceTimingBufferSize
webkitClearResourceTimings
webkitSetResourceTimingBufferSize
mark
clearMarks
measure
clearMeasures
addEventListener
removeEventListener
dispatchEvent



WebKit WebGL
WebKit
NVIDIA Corporation
NVIDIA GeForce GTX 775M OpenGL Engine

Output in Firfox :

now
getEntries
getEntriesByType
getEntriesByName
clearResourceTimings
setResourceTimingBufferSize
mark
clearMarks
measure
clearMeasures
toJSON
timing
navigation
onresourcetimingbufferfull



Mozilla
Mozilla

Output in Safari :

navigation
timing
now



WebKit WebGL
WebKit
NVIDIA Corporation
NVIDIA GeForce GTX 775M OpenGL Engine



回答2:


Currently Chrome Canary supports returning the amount of CPU cores using:

navigator.hardwareConcurrency

This worked for me in Chrome Canary 37.




回答3:


I wrote this quick script to get the cpu speed:

var _speedconstant = 8.9997e-9; //if speed=(c*a)/t, then constant=(s*t)/a and time=(a*c)/s
var d = new Date();
var amount = 150000000;
var estprocessor = 1.7; //average processor speed, in GHZ
console.log("JSBenchmark by Aaron Becker, running loop "+amount+" times.     Estimated time (for "+estprocessor+"ghz processor) is "+(Math.round(((_speedconstant*amount)/estprocessor)*100)/100)+"s");
for (var i = amount; i>0; i--) {} 
var newd = new Date();
var accnewd = Number(String(newd.getSeconds())+"."+String(newd.getMilliseconds()));
var accd = Number(String(d.getSeconds())+"."+String(d.getMilliseconds())); 
var di = accnewd-accd;
//console.log(accnewd,accd,di);
if (d.getMinutes() != newd.getMinutes()) {
di = (60*(newd.getMinutes()-d.getMinutes()))+di}
spd = ((_speedconstant*amount)/di);
console.log("Time: "+Math.round(di*1000)/1000+"s, estimated speed: "+Math.round(spd*1000)/1000+"GHZ");

Note that this depends on browser tabs, memory use, etc. but I found it pretty accurate if you only run it once, say at the loading of a page.

This may not be accurate for desktop devices, especially PCs, but I use it in my website only when other solutions like the first one fail, for getting the average speed of mobile devices (allows me to estimate cores used) using only client-side JS. It may not be the best, but it does pretty well.

If you would like you can change the _speedconstant to change the speed, just calculate it with the equation (knowncpuspeed*knowntimetocomplete)/knowncycles. Hope you find this useful!


UPDATE 10/19/17: Changed _speedconstant for the new chrome V8 JS engine and added section about what I use it for.



来源:https://stackoverflow.com/questions/15464896/get-cpu-gpu-memory-information

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!