DialogFragment and force to show keyboard

ぃ、小莉子 提交于 2019-11-29 21:22:31

override onActivityCreated in your dialogfragment and put getDialog().getWindow().setSoftInputMode(LayoutParams.SOFT_INPUT_STATE_VISIBLE); in there

The answer of tyczj does not work for me.

The solution was, inside onCreateDialog

Dialog d = builder.create();
d.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
return d;

In the end, the code would be like this

@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
    AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
    // Inflate and set the layout for the dialog
    // Pass null as the parent view because its going in the dialog layout
    builder
           .setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() {
                @Override
                public void onClick(DialogInterface dialog, int id) {
                    callback.onYesConnectClick(edit.getText().toString());
                }
            })
            .setNegativeButton(R.string.refuse, new DialogInterface.OnClickListener() {
                @Override
                public void onClick(DialogInterface dialog, int id) {
                    callback.onNoConnectClick();
                }
            });

    Dialog d = builder.create();
        d.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
return d;
}
Garfield

Use "SOFT_INPUT_STATE_ALWAYS_VISIBLE" instead of "SOFT_INPUT_STATE_VISIBLE" either in onActivityCreated or onCreateDialog method.

Watch out for the setLayout() call if you use it. It took me a while to realize that it may override your window's attributes. After wrapping it into a handler, the accepted solution worked for me.

@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
    final Dialog dialog = super.onCreateDialog(savedInstanceState);
    dialog.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);

    return dialog;
}

@Override
public void onStart() {
    super.onStart();

    // without a handler, the window sizes itself correctly
    // but the keyboard does not show up
    new Handler().post(new Runnable() {
        @Override
        public void run() {
            getDialog().getWindow().setLayout(DIALOG_WIDTH, DIALOG_HEIGHT);
        }
    });
}
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