Using CoreText and touches to create a clickable action

寵の児 提交于 2019-11-29 21:08:31

I have just done this to get the string character index from the touch position. The line number would be i in this case:

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    NSLog(@"touch ended");

    UITouch* touch = [touches anyObject];

    CGPoint pnt = [touch locationInView:self];

    CGPoint reversePoint = CGPointMake(pnt.x, self.frame.size.height-pnt.y);

    CFArrayRef lines = CTFrameGetLines(ctFrame);

    CGPoint* lineOrigins = malloc(sizeof(CGPoint)*CFArrayGetCount(lines));

    CTFrameGetLineOrigins(ctFrame, CFRangeMake(0,0), lineOrigins);

    for(CFIndex i = 0; i < CFArrayGetCount(lines); i++)
    {
        CTLineRef line = CFArrayGetValueAtIndex(lines, i);

        CGPoint origin = lineOrigins[i];
        if (reversePoint.y > origin.y) {
            NSInteger index = CTLineGetStringIndexForPosition(line, reversePoint);
            NSLog(@"index %d", index);
            break;
        }
    }
    free(lineOrigins);
}

You could try to add your text drawing into a CALayer, add this new layer as sublayer of your views layer and hittest against it in your touchesEnded? If you do so, you should be able to create a bigger touchable area by making the layer bigger than the drawn text.

// hittesting 
UITouch *touch = [[event allTouches] anyObject];
touchedLayer = (CALayer *)[self.layer hitTest:[touch locationInView:self]];

Swift 3 version of Nick H247's answer:

var ctFrame: CTFrame?

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    guard let touch = touches.first, let ctFrame = self.ctFrame else { return }

    let pnt = touch.location(in: self.view)
    let reversePoint = CGPoint(x: pnt.x, y: self.frame.height - pnt.y)
    let lines = CTFrameGetLines(ctFrame) as [AnyObject] as! [CTLine]

    var lineOrigins = [CGPoint](repeating: .zero, count: lines.count)
    CTFrameGetLineOrigins(ctFrame, CFRange(location: 0, length: 0), &lineOrigins)

    for (i, line) in lines.enumerated() {
        let origin = lineOrigins[i]

        if reversePoint.y > origin.y {
            let index = CTLineGetStringIndexForPosition(line, reversePoint)
            print("index \(index)")
            break
        }
    }
}
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