Anchor ImageView to Collapsing Toolbar

做~自己de王妃 提交于 2019-11-29 00:40:47

This behaviour of disappearing and appearing of View is only associated with FAB(FloatingActionButton). You should have a look on the source code of class FloatingActionButton. Here is the method in Behavior class , inner class of FloatingActionButtonwhich is responsible for the behaviour.

@Override
        public boolean onDependentViewChanged(CoordinatorLayout parent, FloatingActionButton child,
                View dependency) {
            if (dependency instanceof Snackbar.SnackbarLayout) {
                updateFabTranslationForSnackbar(parent, child, dependency);
            } else if (dependency instanceof AppBarLayout) {
                // If we're depending on an AppBarLayout we will show/hide it automatically
                // if the FAB is anchored to the AppBarLayout
                updateFabVisibility(parent, (AppBarLayout) dependency, child);
            }
            return false;
        }

Edit

You can extend the class FloatingActionButton to achieve what I think you need.

I have extended as follows-

/**
 * Sked Series, All rights Reserved
 * Created by Sanjeet on 06-Jan-16.
 */
public class FloatingActionImageView extends FloatingActionButton {
    public FloatingActionImageView(Context context) {
        super(context);
    }

    public FloatingActionImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public FloatingActionImageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
        Bitmap sBmp;

        if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
            float smallest = Math.min(bmp.getWidth(), bmp.getHeight());
            float factor = smallest / radius;
            sBmp = Bitmap.createScaledBitmap(bmp, (int) (bmp.getWidth() / factor), (int) (bmp.getHeight() / factor), false);
        } else {
            sBmp = bmp;
        }

        Bitmap output = Bitmap.createBitmap(radius, radius,
                Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(output);

        final Paint paint = new Paint();
        final Rect rect = new Rect(0, 0, radius + 5, radius + 5);

        paint.setAntiAlias(true);
        paint.setFilterBitmap(true);
        paint.setDither(true);
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(Color.parseColor("#BAB399"));
        canvas.drawCircle(radius / 2,
                radius / 2, radius / 2, paint);
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        canvas.drawBitmap(sBmp, rect, rect, paint);

        return output;
    }

    @Override
    protected void onDraw(@NonNull Canvas canvas) {

        Drawable drawable = getDrawable();

        if (drawable == null) {
            return;
        }

        if (getWidth() == 0 || getHeight() == 0) {
            return;
        }
        Bitmap b = ((BitmapDrawable) drawable).getBitmap();
        Bitmap bitmap = null;
        if (b != null) {
            bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
        } else {
            BitmapDrawable bitmapDrawable = null;
            if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.LOLLIPOP) {
                bitmapDrawable = ((BitmapDrawable) getResources().getDrawable(com.sked.dd.R.drawable.ic_menu_gallery, null));
            } else {
                bitmapDrawable = ((BitmapDrawable) getResources().getDrawable(com.sked.dd.R.drawable.ic_menu_gallery));
            }
            if (bitmapDrawable != null) {
                bitmap = bitmapDrawable.getBitmap();
            }
        }

        int w = getWidth();
        Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
        canvas.drawBitmap(roundBitmap, 0, 0, null);


    }
}

And here is the output -

Tested and working well

public class RoundedImage extends FloatingActionButton {

public RoundedImage(Context context) {
    super(context);
}

public RoundedImage(Context context, AttributeSet attrs) {
    super(context, attrs);
}

public RoundedImage(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
}

@Override
protected void onDraw(Canvas canvas) {
    BitmapDrawable drawable = (BitmapDrawable) getDrawable();

    if (drawable == null) {
        return;
    }

    if (getWidth() == 0 || getHeight() == 0) {
        return;
    }

    Bitmap fullSizeBitmap = drawable.getBitmap();

    int scaledWidth = getMeasuredWidth();
    int scaledHeight = getMeasuredHeight();

    Bitmap mScaledBitmap;
    if (scaledWidth == fullSizeBitmap.getWidth()
            && scaledHeight == fullSizeBitmap.getHeight()) {
        mScaledBitmap = fullSizeBitmap;
    } else {
        mScaledBitmap = Bitmap.createScaledBitmap(fullSizeBitmap,
                scaledWidth, scaledHeight, true );
    }



    Bitmap circleBitmap = getCircledBitmap(mScaledBitmap);

    canvas.drawBitmap(circleBitmap, 0, 0, null);

}

public Bitmap getRoundedCornerBitmap(Context context, Bitmap input,
                                     int pixels, int w, int h, boolean     squareTL, boolean squareTR,
                                     boolean squareBL, boolean squareBR) {

    Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
    Canvas canvas = new Canvas(output);
    final float densityMultiplier = context.getResources()
            .getDisplayMetrics().density;

    final int color = 0xff424242;

    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, w, h);
    final RectF rectF = new RectF(rect);

    // make sure that our rounded corner is scaled appropriately
    final float roundPx = pixels * densityMultiplier;

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);

    // draw rectangles over the corners we want to be square
    if (squareTL) {
        canvas.drawRect(0, 0, w / 2, h / 2, paint);
    }
    if (squareTR) {
        canvas.drawRect(w / 2, 0, w, h / 2, paint);
    }
    if (squareBL) {
        canvas.drawRect(0, h / 2, w / 2, h, paint);
    }
    if (squareBR) {
        canvas.drawRect(w / 2, h / 2, w, h, paint);
    }

    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    canvas.drawBitmap(input, 0, 0, paint);

    return output;
}

Bitmap getCircledBitmap(Bitmap bitmap) {

    Bitmap result = Bitmap.createBitmap(bitmap.getWidth(),
            bitmap.getHeight(), Config.ARGB_8888);






    Canvas canvas = new Canvas(result);

    int color = Color.BLUE;
    Paint paint = new Paint();
    Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
//        canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
    canvas.drawCircle(bitmap.getWidth()/2, bitmap.getHeight()/2,     bitmap.getHeight()/2, paint);

    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    canvas.drawBitmap(bitmap, rect, rect, paint);



    return result;
}

}

Then call it in xml

  <yourPackageName.RoundedImage
    android:id="@+id/singleCompLogo"
    android:layout_width="70dp"
    android:layout_height="70dp"
    android:layout_margin="16dp"
    android:clickable="true"
    android:padding="5dp"
    app:layout_collapseMode="parallax"
    app:layout_collapseParallaxMultiplier="0.4"
    app:layout_anchor="@id/app_bar_layout"
    app:civ_border_width="2dp"
    app:layout_anchorGravity="bottom|left|start"
    android:src="@mipmap/image" />

Replace yourPackageName with YOUR PACKAGE NAME

Add app:layout_scrollFlags="scroll|enterAlways" in your Toolbar xml

    <android.support.v7.widget.Toolbar
            android:id="@+id/anim_toolbar"
            android:layout_width="match_parent"
            android:layout_height="?attr/actionBarSize"
            app:layout_collapseMode="pin"
            app:layout_scrollFlags="scroll|enterAlways"
            app:popupTheme="@style/ThemeOverlay.AppCompat.Light" >
....
</android.support.v7.widget.Toolbar>

Check here

I hope it's helps you.

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