问题
Program order rule states "Each action in a thread happens-before every action in that thread that comes later in the program order"
1.I read in another thread that an action is
- reads and writes to variables
- locks and unlocks of monitors
- starting and joining with threads
Does this mean that reads and writes can be changed in order, but reads and writes cannot change order with actions specified in 2nd or 3rd lines?
2.What does "program order" mean?
Explanation with an examples would be really helpful.
Additional related question
Suppose I have the following code:
long tick = System.nanoTime(); //Line1: Note the time
//Block1: some code whose time I wish to measure goes here
long tock = System.nanoTime(); //Line2: Note the time
Firstly, it's a single threaded application to keep things simple. Compiler notices that it needs to check the time twice and also notices a block of code that has no dependency with surrounding time-noting lines, so it sees a potential to reorganize the code, which could result in Block1 not being surrounded by the timing calls during actual execution (for instance, consider this order Line1->Line2->Block1). But, I as a programmer can see the dependency between Line1,2 and Block1. Line1 should immediately precede Block1, Block1 takes a finite amount of time to complete, and immediately succeeded by Line2.
So my question is: Am I measuring the block correctly?
- If yes, what is preventing the compiler from rearranging the order.
- If no, (which is think is correct after going through Enno's answer) what can I do to prevent it.
P.S.: I stole this code from another question I asked in SO recently.
回答1:
It probably helps to explain why such rule exist in the first place.
Java is a procedural language. I.e. you tell Java how to do something for you. If Java executes your instructions not in the order you wrote, it would obviously not work. E.g. in the below example, if Java would do 2 -> 1 -> 3 then the stew would be ruined.
1. Take lid off
2. Pour salt in
3. Cook for 3 hours
So, why does the rule not simply say "Java executes what you wrote in the order you wrote"? In a nutshell, because Java is clever. Take the following example:
1. Take eggs out of the freezer
2. Take lid off
3. Take milk out of the freezer
4. Pour egg and milk in
5. Cook for 3 hours
If Java was like me, it'll just execute it in order. However Java is clever enough to understand that it's more efficient AND that the end result would be the same should it do 1 -> 3 -> 2 -> 4 -> 5 (you don't have to walk to the freezer again, and that doesn't change the recipe).
So what the rule "Each action in a thread happens-before every action in that thread that comes later in the program order" is trying to say is, "In a single thread, your program will run as if it was executed in the exact order you wrote it. We might change the ordering behind the scene but we make sure that none of that would change the output.
So far so good. Why does it not do the same across multiple threads? In multi-thread programming, Java isn't clever enough to do it automatically. It will for some operations (e.g. joining threads, starting threads, when a lock (monitor) is used etc.) but for other stuff you need to explicitly tell it to not do reordering that would change the program output (e.g. volatile
marker on fields, use of locks etc.).
Note:
Quick addendum about "happens-before relationship". This is a fancy way of saying no matter what reordering Java might do, stuff A will happen before stuff B. In our weird later stew example, "Step 1 & 3 happens-before step 4 "Pour egg and milk in" ". Also for example, "Step 1 & 3 do not need a happens-before relationship because they don't depend on each other in any way"
On the additional question & response to the comment
First, let us establish what "time" means in the programming world. In programming, we have the notion of "absolute time" (what's the time in the world now?) and the notion of "relative time" (how much time has passed since x?). In an ideal world, time is time but unless we have an atomic clock built in, the absolute time would have to be corrected time to time. On the other hand, for relative time we don't want corrections as we are only interested in the differences between events.
In Java, System.currentTime()
deals with absolute time and System.nanoTime()
deals with relative time. This is why the Javadoc of nanoTime states, "This method can only be used to measure elapsed time and is not related to any other notion of system or wall-clock time".
In practice, both currentTimeMillis and nanoTime are native calls and thus the compiler can't practically prove if a reordering won't affect the correctness, which means it will not reorder the execution.
But let us imagine we want to write a compiler implementation that actually looks into native code and reorders everything as long as it's legal. When we look at the JLS, all that it tells us is that "You can reorder anything as long as it cannot be detected". Now as the compiler writer, we have to decide if the reordering would violate the semantics. For relative time (nanoTime), it would clearly be useless (i.e. violates the semantics) if we'd reorder the execution. Now, would it violate the semantics if we'd reorder for absolute time (currentTimeMillis)? As long as we can limit the difference from the source of the world's time (let's say the system clock) to whatever we decide (like "50ms")*, I say no. For the below example:
long tick = System.currentTimeMillis();
result = compute();
long tock = System.currentTimeMillis();
print(result + ":" + tick - tock);
If the compiler can prove that compute()
takes less than whatever maximum divergence from the system clock we can permit, then it would be legal to reorder this as follows:
long tick = System.currentTimeMillis();
long tock = System.currentTimeMillis();
result = compute();
print(result + ":" + tick - tock);
Since doing that won't violate the spec we defined, and thus won't violate the semantics.
You also asked why this is not included in the JLS. I think the answer would be "to keep the JLS short". But I don't know much about this realm so you might want to ask a separate question for that.
*: In actual implementations, this difference is platform dependent.
回答2:
The program order rule guarantees that, within individual threads, reordering optimizations introduced by the compiler cannot produce different results from what would have happened if the program had been executed in serial fashion. It makes no guarantees about what order the thread's actions may appear to occur in to any other threads if its state is observed by those threads without synchronization.
Note that this rule speaks only to the ultimate results of the program, and not to the order of individual executions within that program. For instance, if we have a method which makes the following changes to some local variables:
x = 1;
z = z + 1;
y = 1;
The compiler remains free to reorder these operations however it sees best fit to improve performance. One way to think of this is: if you could reorder these ops in your source code and still obtain the same results, the compiler is free to do the same. (And in fact, it can go even further and completely discard operations which are shown to have no results, such as invocations of empty methods.)
With your second bullet point the monitor lock rule comes into play: "An unlock on a monitor happens-before every subsequent lock on that main monitor lock." (Java Concurrency in Practice p. 341) This means that a thread acquiring a given lock will have a consistent view of the actions which occurred in other threads before releasing that lock. However, note that this guarantee only applies when two different threads release
or acquire
the same lock. If Thread A does a bunch of stuff before releasing Lock X, and then Thread B acquires Lock Y, Thread B is not assured to have a consistent view of A's pre-X actions.
It is possible for reads and writes to variables to be reordered with start
and join
if a.) doing so doesn't break within-thread program order, and b.) the variables have not had other "happens-before" thread synchronization semantics applied to them, say by storing them in volatile
fields.
A simple example:
class ThreadStarter {
Object a = null;
Object b = null;
Thread thread;
ThreadStarter(Thread threadToStart) {
this.thread = threadToStart;
}
public void aMethod() {
a = new BeforeStartObject();
b = new BeforeStartObject();
thread.start();
a = new AfterStartObject();
b = new AfterStartObject();
a.doSomeStuff();
b.doSomeStuff();
}
}
Since the fields a
and b
and the method aMethod()
are not synchronized in any way, and the action of starting thread
does not change the results of the writes to the fields (or the doing of stuff with those fields), the compiler is free to reorder thread.start()
to anywhere in the method. The only thing it could not do with the order of aMethod()
would be to move the order of writing one of the BeforeStartObject
s to a field after writing an AfterStartObject
to that field, or to move one of the doSomeStuff()
invocations on a field before the AfterStartObject
is written to it. (That is, assuming that such reordering would change the results of the doSomeStuff()
invocation in some way.)
The critical thing to bear in mind here is that, in the absence of synchronization, the thread started in aMethod()
could theoretically observe either or both of the fields a
and b
in any of the states which they take on during the execution of aMethod()
(including null
).
Additional question answer
The assignments to tick
and tock
cannot be reordered with respect to the code in Block1
if they are to be actually used in any measurements, for example by calculating the difference between them and printing the result as output. Such reordering would clearly break Java's within-thread as-if-serial semantics. It changes the results from what would have been obtained by executing instructions in the specified program order. If the assignments aren't used for any measurements and have no side-effects of any kind on the program result, they'll likely be optimized away as no-ops by the compiler rather than being reordered.
回答3:
Before I answer the question,
reads and writes to variables
Should be
volatile reads and volatile writes (of the same field)
Program order doesn't guarantee this happens before relationship, rather the happens-before relationship guarantees program order
To your questions:
Does this mean that reads and writes can be changed in order, but reads and writes cannot change order with actions specified in 2nd or 3rd lines?
The answer actually depends on what action happens first and what action happens second. Take a look at the JSR 133 Cookbook for Compiler Writers. There is a Can Reorder grid that lists the allowed compiler reordering that can occur.
For instance a Volatile Store can be re-ordered above or below a Normal Store but a Volatile Store cannot be be reordered above or below a Volatile Load. This is all assuming intrathread semantics still hold.
What does "program order" mean?
This is from the JLS
Among all the inter-thread actions performed by each thread t, the program order of t is a total order that reflects the order in which these actions would be performed according to the intra-thread semantics of t.
In other words, if you can change the writes and loads of a variable in such a way that it will preform exactly the same way as you wrote it then it maintains program order.
For instance
public static Object getInstance(){
if(instance == null){
instance = new Object();
}
return instance;
}
Can be reordered to
public static Object getInstance(){
Object temp = instance;
if(instance == null){
temp = instance = new Object();
}
return temp;
}
回答4:
it simply mean though the thread may be multiplxed, but the internal order of the thread's action/operation/instruction would remain constant (relatively)
thread1: T1op1, T1op2, T1op3... thread2: T2op1, T2op2, T2op3...
though the order of operation (Tn'op'M) among thread may vary, but operations T1op1, T1op2, T1op3
within a thread will always be in this order, and so as the T2op1, T2op2, T2op3
for ex:
T2op1, T1op1, T1op2, T2op2, T2op3, T1op3
回答5:
Java tutorial http://docs.oracle.com/javase/tutorial/essential/concurrency/memconsist.html says that happens-before relationship is simply a guarantee that memory writes by one specific statement are visible to another specific statement. Here is an illustration
int x;
synchronized void x() {
x += 1;
}
synchronized void y() {
System.out.println(x);
}
synchronized
creates a happens-before relationship, if we remove it there will be no guarantee that after thread A increments x thread B will print 1, it may print 0
来源:https://stackoverflow.com/questions/15654276/interpretation-of-program-order-rule-in-java-concurrency