How to make non-blocking javascript code?

混江龙づ霸主 提交于 2019-11-28 07:21:43

SetTimeout with callbacks is the way to go. Though, understand your function scopes are not the same as in C# or another multi-threaded environment.

Javascript does not wait for your function's callback to finish.

If you say:

function doThisThing(theseArgs) {
    setTimeout(function (theseArgs) { doThatOtherThing(theseArgs); }, 1000);
    alert('hello world');
}

Your alert will fire before the function you passed will.

The difference being that alert blocked the thread, but your callback did not.

To make your loop non-blocking, you must break it into sections and allow the JS event processing loop to consume user events before carrying on to the next section.

The easiest way to achieve this is to do a certain amount of work, and then use setTimeout(..., 0) to queue the next chunk of work. Crucially, that queueing allows the JS event loop to process any events that have been queued in the meantime before going on to the next piece of work:

function yieldingLoop(count, chunksize, callback, finished) {
    var i = 0;
    (function chunk() {
        var end = Math.min(i + chunksize, count);
        for ( ; i < end; ++i) {
            callback.call(null, i);
        }
        if (i < count) {
            setTimeout(chunk, 0);
        } else {
            finished.call(null);
        }
    })();
}

with usage:

yieldingLoop(1000000, 1000, function(i) {
    // use i here
}, function() {
    // loop done here
});

See http://jsfiddle.net/alnitak/x3bwjjo6/ for a demo where the callback function just sets a variable to the current iteration count, and a separate setTimeout based loop polls the current value of that variable and updates the page with its value.

You cannot execute Two loops at the same time, remember that JS is single thread.

So, doing this will never work

function loopTest() {
    var test = 0
    for (var i; i<=100000000000, i++) {
        test +=1
    }
    return test
}

setTimeout(()=>{
    //This will block everything, so the second won't start until this loop ends
    console.log(loopTest()) 
}, 1)

setTimeout(()=>{
    console.log(loopTest())
}, 1)

If you want to achieve multi thread you have to use Web Workers, but they have to have a separated js file and you only can pass objects to them.

But, I've managed to use Web Workers without separated files by genering Blob files and i can pass them callback functions too.

//A fileless Web Worker
class ChildProcess {
     //@param {any} ags, Any kind of arguments that will be used in the callback, functions too
    constructor(...ags) {
        this.args = ags.map(a => (typeof a == 'function') ? {type:'fn', fn:a.toString()} : a)
    }

    //@param {function} cb, To be executed, the params must be the same number of passed in the constructor 
    async exec(cb) {
        var wk_string = this.worker.toString();
        wk_string = wk_string.substring(wk_string.indexOf('{') + 1, wk_string.lastIndexOf('}'));            
        var wk_link = window.URL.createObjectURL( new Blob([ wk_string ]) );
        var wk = new Worker(wk_link);

        wk.postMessage({ callback: cb.toString(), args: this.args });
 
        var resultado = await new Promise((next, error) => {
            wk.onmessage = e => (e.data && e.data.error) ? error(e.data.error) : next(e.data);
            wk.onerror = e => error(e.message);
        })

        wk.terminate(); window.URL.revokeObjectURL(wk_link);
        return resultado
    }

    worker() {
        onmessage = async function (e) {
            try {                
                var cb = new Function(`return ${e.data.callback}`)();
                var args = e.data.args.map(p => (p.type == 'fn') ? new Function(`return ${p.fn}`)() : p);

                try {
                    var result = await cb.apply(this, args); //If it is a promise or async function
                    return postMessage(result)

                } catch (e) { throw new Error(`CallbackError: ${e}`) }
            } catch (e) { postMessage({error: e.message}) }
        }
    }
}

setInterval(()=>{console.log('Not blocked code ' + Math.random())}, 1000)

console.log("starting blocking synchronous code in Worker")
console.time("\nblocked");

var proc = new ChildProcess(blockCpu, 43434234);

proc.exec(function(block, num) {
    //This will block for 10 sec, but 
    block(10000) //This blockCpu function is defined below
    return `\n\nbla bla ${num}\n` //Captured in the resolved promise
}).then(function (result){
    console.timeEnd("\nblocked")
    console.log("End of blocking code", result)
})
.catch(function(error) { console.log(error) })

//random blocking function
function blockCpu(ms) {
    var now = new Date().getTime();
    var result = 0
    while(true) {
        result += Math.random() * Math.random();
        if (new Date().getTime() > now +ms)
            return;
    }   
}

There are in general two ways to do this as far as I know. One is to use setTimeout (or requestAnimationFrame if you are doing this in a supporting environment). @Alnitak shown how to do this in another answer. Another way is to use a web worker to finish your blocking logic in a separate thread, so that the main UI thread is not blocked.

Using requestAnimationFrame or setTimeout:

//begin the program
console.log('begin');
nonBlockingIncrement(100, function (currentI, done) {
  if (done) {
    console.log('0 incremented to ' + currentI);
  }
});
console.log('do more stuff'); 

//define the slow function; this would normally be a server call
function nonBlockingIncrement(n, callback){
  var i = 0;
  
  function loop () {
    if (i < n) {
      i++;
      callback(i, false);
      (window.requestAnimationFrame || window.setTimeout)(loop);
    }
    else {
      callback(i, true);
    }
  }
  
  loop();
}

Using web worker:

/***** Your worker.js *****/
this.addEventListener('message', function (e) {
  var i = 0;

  while (i < e.data.target) {
    i++;
  }

  this.postMessage({
    done: true,
    currentI: i,
    caller: e.data.caller
  });
});



/***** Your main program *****/
//begin the program
console.log('begin');
nonBlockingIncrement(100, function (currentI, done) {
  if (done) {
    console.log('0 incremented to ' + currentI);
  }
});
console.log('do more stuff'); 

// Create web worker and callback register
var worker = new Worker('./worker.js'),
    callbacks = {};

worker.addEventListener('message', function (e) {
  callbacks[e.data.caller](e.data.currentI, e.data.done);
});

//define the slow function; this would normally be a server call
function nonBlockingIncrement(n, callback){
  const caller = 'nonBlockingIncrement';
  
  callbacks[caller] = callback;
  
  worker.postMessage({
    target: n,
    caller: caller
  });
}

You cannot run the web worker solution as it requires a separate worker.js file to host worker logic.

If you are using jQuery, I created a deferred implementation of Alnitak's answer

function deferredEach (arr, batchSize) {

    var deferred = $.Deferred();

    var index = 0;
    function chunk () {
        var lastIndex = Math.min(index + batchSize, arr.length);

        for(;index<lastIndex;index++){
            deferred.notify(index, arr[index]);
        }

        if (index >= arr.length) {
            deferred.resolve();
        } else {
            setTimeout(chunk, 0);
        }
    };

    setTimeout(chunk, 0);

    return deferred.promise();

}

Then you'll be able to use the returned promise to manage the progress and done callback:

var testArray =["Banana", "Orange", "Apple", "Mango"];
deferredEach(testArray, 2).progress(function(index, item){
    alert(item);
}).done(function(){
    alert("Done!");
})
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