问题
I need to create an application which requires communicating to an existent software using TCP/IP, where both mine and the other application will be using the port number specified below.
private void frmScan_Load(object sender, EventArgs e)
{
clientSocket.Connect("100.100.100.30", 76545);
}
public void msg(string mesg)
{
textBox1.Text = textBox1.Text + Environment.NewLine + " >> " + mesg;
}
private void cmdSCANok_Click(object sender, EventArgs e)
{
msg("Client Started");
NetworkStream serverStream = clientSocket.GetStream();
byte[] outStream = Encoding.ASCII.GetBytes("PCK|SCAN|5025066840471");
serverStream.Write(outStream, 0, outStream.Length);
serverStream.Flush();
byte[] inStream = new byte[10025];
serverStream.Read(inStream, 0, (int)clientSocket.ReceiveBufferSize);
string returndata = Encoding.ASCII.GetString(inStream, 0, inStream.Length);
msg("Data from Server : " + returndata);
}
What happens is, the program I am communicating with has some in-built language where it will understand the code that I send, and it will return data according to the code that I have sent. So in the code above, I sent three bits of code: ("PCK|SCAN|5025066840471"
) which will find a specific item in the database. When it runs, I get an error on the line:
serverStream.Read(inStream, 0, (int)clientSocket.ReceiveBufferSize);
the error shows the following: "Specified argument was out of the range of valid values. Parameter name: size"
I followed the tutorial I saw on this website: http://csharp.net-informations.com/communications/csharp-client-socket.htm - But I did slightly different. So instead of putting
string returndata = Encoding.ASCII.GetString(inStream);
I wrote:
string returndata = Encoding.ASCII.GetString(inStream, 0, inStream.Length);
I am extremely confused on why I am getting those problems, and to be honest I am not understanding much of what the code is doing, I just have a rough idea, but not enough to troubleshoot this. Can someone help please?
Much appreciated!
PS: I am programming for Windows CE (portable device) on Visual Studio 2010.
回答1:
Your code is a great example of how not to do TCP communication. I've seen this code copied over and over many times, and I'd be very happy to point you to a good tutorial on TCP - too bad I haven't seen one yet :)
Let me point out some errors first:
- TCP doesn't guarantee you the packet arrives as one bunch of bytes. So (theoretically) the
Write
operation could result in a split, requiring two reads on the other side. Sending data without headers over TCP is a very bad idea - the receiving side has no idea how much it has to read. So you've got two options - either write the length of the whole bunch of data before the data itself, or use a control character to end the "packet" - The first point should also clarify that your reading is wrong as well. It may take more than a single read operation to read the whole "command", or a single read operation might give you two commands at once!
- You're reading
ReceiveBufferSize
bytes into a10025
long buffer.ReceiveBufferSize
might be bigger than your buffer. Don't do that - read a max count ofinStream.Length
. If you were coding in C++, this would be a great example of a buffer overflow. - As you're converting the data to a string, you're expecting the whole buffer is full. That's most likely not the case. Instead, you have to store the return value of the read call - it tells you how many bytes were actually read. Otherwise, you're reading garbage, and basically having another buffer overflow.
So a much better (though still far from perfect) implementation would be like this:
NetworkStream serverStream = clientSocket.GetStream();
byte[] outStream = Encoding.ASCII.GetBytes("PCK|SCAN|5025066840471");
// It would be much nicer to send a terminator or data length first,
// but if your server doesn't expect that, you're out of luck.
serverStream.Write(outStream, 0, outStream.Length);
// When using magic numbers, at least use nice ones :)
byte[] inStream = new byte[4096];
// This will read at most inStream.Length bytes - it can be less, and it
// doesn't tell us how much data there is left for reading.
int bytesRead = serverStream.Read(inStream, 0, inStream.Length);
// Only convert bytesRead bytes - the rest is garbage
string returndata = Encoding.ASCII.GetString(inStream, 0, bytesRead);
Oh, and I have to recommend this essay on TCP protocol design.
It talks about many of the misconceptions about TCP, most importantly see the Message Framing part.
回答2:
NetworkStream.Read method has the following check inside:
if(size < 0 || size > (buffer.Length - offset))
throw new ArgumentOutOfRanveException("size");
In your case:
size = clientSocket.ReceiveBufferSize
offset = 0
buffer = inStream
The error you received means that clientSocket.ReceiveBufferSize > inStream.Length. In other words you are trying to read more bytes than are available. Try to use the following code:
...
var count = serverStream.Read(inStream, 0, inStream.Length);
string returndata = Encoding.ASCII.GetString(inStream, 0, count);
See also an example here.
来源:https://stackoverflow.com/questions/23697819/specified-argument-was-out-of-the-range-of-valid-values-parameter-name-size