问题
Really I'm trying to apply 3X3 Median Filtering by C# and depending on my understanding the concepts of Median Filtering I wrote the following code but when I'm running it the Form hangs. I think have some problem in the last nested for loop but i don't know where is the error or the wrong in applying the Median concepts!
public static Bitmap MedianFiltering(Bitmap bm)
{
List<int> termsList = new List<int>();
Bitmap res, temp;
Color c;
int counter = 0;
//Convert to Grayscale
for (int i = 0; i < bm.Width; i++)
{
for (int j = 0; j < bm.Height; j++)
{
c = bm.GetPixel(i, j);
byte gray = (byte)(.333 * c.R + .333 * c.G + .333 * c.B);
bm.SetPixel(i, j, Color.FromArgb(gray, gray, gray));
}
}
temp = bm;
//applying Median Filtering
for (int i = 0; i <= temp.Width - 3; i++)
for (int j = 0; j <= temp.Height - 3; j++)
{
for (int x = i; x <= i + 2; x++)
for (int y = j; y <= j + 2; y++)
{
c = temp.GetPixel(x, y);
termsList.Add(c.R);
counter++;
}
int[] terms = termsList.ToArray();
Array.Sort<int>(terms);
Array.Reverse(terms);
int color = terms[4];
temp.SetPixel(i + 1, j + 1, Color.FromArgb(color, color, color));
counter = 0;
}
res = temp;
return res;
}
Thanks.
回答1:
You are not clearing the termsList
after each pixel processing. This is causing the list to keep growing. Sorting and reversing the list will keep taking longer and longer times. This will also cause incorrect results since you only want to get the median of the 9 pixels related to the current pixel.
Simply clear the list like this:
...
int[] terms = termsList.ToArray();
termsList.Clear();
...
UPDATE:
I did more optimization for the code:
public static void MedianFiltering(Bitmap bm)
{
List<byte> termsList = new List<byte>();
byte[,] image = new byte[bm.Width,bm.Height];
//Convert to Grayscale
for (int i = 0; i < bm.Width; i++)
{
for (int j = 0; j < bm.Height; j++)
{
var c = bm.GetPixel(i, j);
byte gray = (byte)(.333 * c.R + .333 * c.G + .333 * c.B);
image[i, j] = gray;
}
}
//applying Median Filtering
for (int i = 0; i <= bm.Width - 3; i++)
for (int j = 0; j <= bm.Height - 3; j++)
{
for (int x = i; x <= i + 2; x++)
for (int y = j; y <= j + 2; y++)
{
termsList.Add(image[x, y]);
}
byte[] terms = termsList.ToArray();
termsList.Clear();
Array.Sort<byte>(terms);
Array.Reverse(terms);
byte color = terms[4];
bm.SetPixel(i + 1, j + 1, Color.FromArgb(color, color, color));
}
}
Please note that in your original method, you returned a Bitmap
. I removed this.
Please note that temp = bm;
does not create a copy of the Bitmap
. It is just pointing the temp
variable to the same object (that is pointed by bm
). So in your original method, you returned the exact object that is passed in the method parameter. To use the new method pass the Bitmap
and then the bitmap it self will be modified (this is also true for your method).
This enhanced performance 4 times on my machine.
What I did is mainly read the bitmap data into a byte array instead of using the Bitmap
it self to read/write data multiple times.
If you need to further enhance the performance, take a look at this question.
来源:https://stackoverflow.com/questions/33703387/3x3-median-filtering-in-c-sharp-but-not-working