问题
I'm trying to optimize my code using SSE intrinsics but am running into a problem where I don't know of a good way to extract the integer values from a vector after I've done the SSE intrinsics operations to get what I want.
Does anyone know of a good way to do this? I'm programming in C and my compiler is gcc version 4.3.2.
Thanks for all your help.
回答1:
It depends on what you can assume about the minimum level of SSE support that you have.
Going all the way back to SSE2 you have _mm_extract_epi16
(PEXTRW
) which can be used to extract any 16 bit element from a 128 bit vector. You would need to call this twice to get the two halves of a 32 bit element.
In more recent versions of SSE (SSE4.1 and later) you have _mm_extract_epi32
(PEXTRD
) which can extract a 32 bit element in one instruction.
Alternatively if this is not inside a performance-critical loop you can just use a union, e.g.
typedef union
{
__m128i v;
int32_t a[4];
} U32;
回答2:
_mm_extract_epi32
The extract intrinsics is indeed the best option but if you need to support SSE2, I'd recommend this:
inline int get_x(const __m128i& vec){return _mm_cvtsi128_si32 (vec);}
inline int get_y(const __m128i& vec){return _mm_cvtsi128_si32 (_mm_shuffle_epi32(vec,0x55));}
inline int get_z(const __m128i& vec){return _mm_cvtsi128_si32 (_mm_shuffle_epi32(vec,0xAA));}
inline int get_w(const __m128i& vec){return _mm_cvtsi128_si32 (_mm_shuffle_epi32(vec,0xFF));}
I've found that if you reinterpret_cast/union the vector to any int[4] representation the compiler tends to flush things back to memory (which may not be that bad) and reads it back as an int, though I haven't looked at the assembly to see if the latest versions of the compilers generate better code.
来源:https://stackoverflow.com/questions/4360920/whats-the-most-efficient-way-to-load-and-extract-32-bit-integer-values-from-a-1