flip coordinates when drawing to control

怎甘沉沦 提交于 2019-11-27 23:49:43

If you are using WinForms, then you might find that you can flip the Y-Axis using Graphics.ScaleTransform:

private void ScaleTransformFloat(PaintEventArgs e)
{
    // Begin graphics container
    GraphicsContainer containerState = e.Graphics.BeginContainer();

    // Flip the Y-Axis
    e.Graphics.ScaleTransform(1.0F, -1.0F);

    // Translate the drawing area accordingly
    e.Graphics.TranslateTransform(0.0F, -(float)Height);

    // Whatever you draw now (using this graphics context) will appear as
    // though (0,0) were at the bottom left corner
    e.Graphics.DrawRectangle(new Pen(Color.Blue, 3), 50, 0, 100, 40);

    // End graphics container
    e.Graphics.EndContainer(containerState);

    // Other drawing actions here...
}

You only need to include the begin/end container calls if you want to do additional drawing using the regular coordinate system as well. More information on graphics containers is available on MSDN.

As mentioned by Tom in the comments, this approach requires the Height value to be available with a correct value. If you try this and see nothing being drawn, ensure that value is correct in a debugger.

No, but using the Size (or Height) properties of the control, it is easy to calculate flipped coordinates: Just draw to Height-y.

Here's a simple UserControl that demonstrates how to do this:

public partial class UserControl1 : UserControl
{
    public UserControl1()
    {
        SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.DoubleBuffer, true);

        InitializeComponent();
    }

    protected override void OnPaint(PaintEventArgs e)
    {
        e.Graphics.ScaleTransform(1.0F, -1.0F);
        e.Graphics.TranslateTransform(0.0F, -(float)Height);
        e.Graphics.DrawLine(Pens.Black, new Point(0, 0), new Point(Width, Height));

        base.OnPaint(e);
    }
}

Not that I know of but if you use (x,Control.Height-y) you get the same effect.

in short no, however if i am drawing on controls a lot i have a few functions that help me:

Point GraphFromRaster(Point point)  {...}
Point RasterFromGraph(Point point)  {...}

this way i keep all the conversion in one place, no worrying about things like y - this.Height scattered about the code.

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